Jump to content
3DCoat Forums
  • Posts

    • tomas aceytuno
      Thanks for your quick reply. It's definitely good to know about relocating data. First, I relocated the data for each different version of 3DCoat, and after restarting, everything was still the same. Then I followed the import video steps, and when I use Flat SubD, it reappears. I tried using the modeling room and imported the .obj file from the Mesh - Import menu. Then, in the Sculpt Room, I imported Mesh from Retopo. Exactly the same. The last test was using a shader with Cavity and Flat Shading enabled. It appears the same... However, a basic shader with Flat Shading enabled looks fine. Just in case you think it might work... importing as Voxels on a Voxels layer works. That'll do for now. Sometimes, in some versions, something would fail or drive me a little crazy. Installing an update or beta version would help. It works perfectly, like magic. I was messing around on chatgpt and he told me there might be a driver conflict between the uninstalled RX 580 and my new 5070. He advised me to use a utility to remove all traces of the AMD card. It's called DDU. But it didn't work. Didn't hurt to try!   Thank you so much for your help.
    • Carlosan
    • Carlosan
      Put the cursor over the Depth Channel icon to select depth modes, and try the one that best fit your needs.
    • Carlosan
      Hi - To avoid some artifacts you need to relocate data by versions on separate folders on //documents    - Applink it is not working on v2026   - Issues with vector normals at import:  use this steps to import without troubles   Hope this help  
    • tomas aceytuno
      For the past few days, I've been encountering a problem when importing .obj files from other software. When creating a new surface scene (from the start menu) or when importing an object, it appears with artifacts, as you can see in the image. (If I load that object into Blender, for example, it imports fine, normals, etc...) A few days ago, I had several beta versions of 3D Coat: 2024, 2025, and 2026. It worked fine in 2024 and until recently, it was working fine in 2025. But I don't know what happened. Another thing to note is that tools disappeared from the menus. Even after a factory reset, they didn't reappear. For example, Extrude was nowhere to be found. (I managed to get it to reappear by deleting the 3D Coat folder from Documents.) Yesterday, I uninstalled everything, deleted the user folders, and even the Documents folder. I installed 2025.17 and the 2026.04Ns beta, and it's still the same. Now all the tools are there. Applink for blender sent object same error, import mesh .obj from Plasticity same error. Plasticity to Blender OK import .obj I think it has something to do with anti-aliasing and normals or vectors, but even after checking in Blender and exporting to import, it doesn't work. Can you help me? note:A month ago I replaced my old Radeon RX580 with a 5070. Thx. Tomás.
    • jene
      I am using version 2026.01. When I tried using 2026.04.zip, it moved correctly. thank you. 4good.mp4    
    • For The Moment
      When using depth, I am trying to keep all the paint even regardless of how many times I may pass over a previous stroke. Is there a way to keep paint strokes all at the same depth level regardless if I lift my finger off LMB and then click again and paint over a previous stroke?
    • For The Moment
      Hi, this has really thrown me for a very long time. Despite the many Applink tutorials and instructions online, I never saw this one, very important, pre-requisite mentioned. If you're sure that you have Blender and Coat configured properly but your models are still not transferring over to Coat, then it's quite possible that you don't have the proper Exchange folder set under Blender's Properties tab. (have uploaded PDF with image of Blender's Properties panel) The default folder which Blender's Properties (for the Exchange folder) should be set to: C:\Users\*name*\Documents\AppLinks\3D-Coat\Exchang I'm posting this here for others who may been stuck like I was.   3D Coat to Blender Fix.pdf
    • Tiago cruz
      Tested both previous versions and they are working properly and i did one more try on  the beta 2026-04 but instead of the installer I download the zip file and is working but ".exe" version is not working the same for some reason.
    • Tiago cruz
      Yeah, i'm going to confirm if it happens on the other beta versions but is really odd.
    • Elemeno
      has the team got aany sculpting room updates? would be nice to see love there , the sculpting feels the worst of all my software and its the one i originally bought for sculpting alone.
    • Carlosan
    • Tiago cruz
      I'm having the same issue, no matter if i import a lowpoly with UV's as PPP or send an object from the retopo room as PPP to the paint room the material never get attached to the layer or shown in the viewport.
    • Carlosan
    • Carlosan
      On version 2026.4 the Layer visualization is working on PPP meshes, not voxel or surface models In future versions, you will be able to select the source type in the Object Inspector panel.
    • Carlosan
    • jene
      I have a question. Please excuse its basic nature. I tried to create a node, but in the tutorial video, a material is attached to the layer when the node is created. However, when I create a node, the material is not attached to the layer. Am I doing something wrong? I would appreciate it if you could answer.   nodemat.mp4    
    • jene
      I'm using a pen tablet. the node material editor can not move a camera position with pen tablet. I want to move the view of node editor with pen tablet. for example, Alt key or Ctrl key etc.
    • Carlosan
      Materials on Metal folder are not working as expected
    • Virtuarkeo
      Thanks for the answer. I sure hope it will work when released, we'll see. Because for painting textures, 3D Mouse + tablet is my favourite workflow. Meanwhile I use the 2025.17 version, it works OK under POP!OS 24.04LTS. Anyway, I'm happy Sergyi has moved to Flatpak. No more headaches while trying to to figure out how to get a launcher working properly in POP!OS from the dock
×
×
  • Create New...