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    • Carlosan
      1. Please highlight the selected node with more contrast, different color or with an outline thanks Actually the difference is subtle   ------------------------------------------- 2. But we can export textures, right ? * as Substance Designer does may be an easy export command on node editor will help... ------------------------------------------- 3. Copy/Paste node or group of nodes in between Layers on Node Editor
    • wendallhitherd
      - Cancelling or undoing a freeform move operation will cause 3dcoat to hang and crash when moving a boolean mesh with a fairly complex shape. This hang / crash does not occur on simpler models like the low-rez sphere, and it does not happen if the move is confirmed rather than cancelled. Undoing also causes the same hang   2026-07-02 16-17-23.mp4
    • wendallhitherd
      As well more things seem to be broken or bugs: - Stroke mode doesn't any longer seem to be being saved into brush presets when set to lasso for freeze brush. resets back to hard paint. I think the storage hash in the brush xml is invalid for lasso. Sus is "EModeHash"  Before (previous versions of 3dcoat this woulsd store lasso)       <EModeHash>000087EA</EModeHash> After. I assume this is supposed to encode lasso brush but it resets back to hard-paint     <EModeHash>000086EB</EModeHash> 2026-07-02 15-51-34.mp4     - when decimating a surface, the shift / ctrl shift mode changes to decimate. it seems likely that the ui command for the geometry -> decimate and the brush mode -> decimate are identical and so mapping a shortcut to the geometry decimate will also invoke the shift-menu decimate 2026-07-02 15-48-52.mp4     - when using detail brush modifier while in voxel mode, and then switching to surface mode, the mesh will be broken.  2026-07-02 15-38-36.mp4    
    • carrots
      No, it is not possible to convert nodes to the old Smart Materials because the node system is incomparably more complex internally.
    • wendallhitherd
      Hello! incremental render on / off does not seem to make difference
    • Elemeno
      love the new updaates! but 3dcoat is becoming extremely cluttered by default , for a new user this can seem daunting 
    • carrots
      In the version you plugged in, it was only possible to do this with nodes, But in the next version I will make the node system respect the selected overlay methods, so it will be easier.
    • carrots
      This functionality will also be available in 3DCoat Texture .
    • Carlosan
      How to keep the previously painted Depth on Paint Room ? The result is not what I want
    • Carlosan
      - Issue reported by @HORRDEV:  I can not seem to zoom I/O with tablet pen inside the node editor. Only with mouse wheel.   - To change Brush sensitivity on Preferences destroy brushing   - Stroke paint: show dots at beginning and end of the stroke with Wacom tablet, not with mouse paint.   - Pose tool on 2026.05  
    • thinkinmonkey
      SOLVED: UPDATED  TO  2026.05NS  AS  SUGGESTED  BY  CARLOSAN  AND  SELECTION  IS  AGAIN  VISIBLE!   Hello, 3DCoat 2026.04NS here. I cannot see the selection in viewport (ie., the rainbow colors) for Pose tool: is it just me? In the picture I selected part of the object, exactly where the Gizmo is. Thank you in advance.
    • Carlosan
      Strange projection painting one dot (painted dot location is at the bottom) A straight vertical line was draw   How can I replace a Simple Material in a node ? I am testing MultiLayered strokes to mimic welding , and now I like to replace my simple base mat for another one in Materials library > Metals sidenote: A little tricky to understand at first, but very pleasant
    • Carlosan
      Could you please try this simple test: Geometry > Incremental Render = ON
    • wendallhitherd
      yoooooooo you guys fixed live boolean intersections crash when no geo is produced and the CutOff tool in 2026.05!! I keep slicing my geo and can't seem to break it. Feels amazing -- edit: I was able to break it eventually, i guess im sticking to live booleans because they support sharp edges without resulting in non manifolds / holes with successive cuts    I will mention, even in 2026.05 it seems like some update events are missing for live boolean.  I have to move my object after using a tool for the live boolean to be recalculated here's a video, basically, the boolean doesn't update until i jiggle the model.  As well: - surface mode brushes or any brushing mode vox brush do not udpate the live boolean parent object - any surface mode brush results in consistent live boolean gap until a voxel brush is reactivated    here's an example of trying to use brush mode with live booleans
    • Carlosan
      Just as we can convert Smart Materials to Nodes, is it possible to convert Material Nodes to Smart Materials?
    • Mihu83
      Testing version 2026-05: Curves tool: - still picks points that are on the other side of the object when trying to wrap the curve around something. - curve becomes invisible whenever you try to undo any step - any new curve becomes transluscent while placing it - that behaviour goes back to version 2025.17(at least) 3dconnexion: Still doesn't work properly... With newest API it's ok in Perspective and broken in Ortho view. With 4.9 API it works properly in Ortho and badly in Perspective view, ACES - are there any chances for improvement? It doesn't look good in 3DC - seems like contrast/saturation/exposure are off.   Couple of questions about Smart Materials, as I haven't dived deep enough: - Material Preview is gone? - you can't paint on high poly models with new Smart Materials? - can you use "old" Smart materials the same way they've worked in older 3DC versions?
    • Carlosan
    • animk
      I switched to mono tone curvature baking and the issue is gone, it happens in RGB curvature baking.
    • carrots
      It's good that you noticed that; it's critical, and we'll fix it.  
    • animk
      2026.05, there is color bleeding on the UV seams in curvature baking layer that would affect the cavity painting.  This is not in 2026.01.  Is it a temporary bug and will be fixed later? 
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