Windows 3DCoat 2026.08 RC
portable zip
Portable 3DCoat Textura, 3DCoat Print
- Added the new inGizmoTransform node, which connects to the UVWTexture, TriPlanar, and FragCoord nodes to control texture position, rotation, and scaling.
- Selecting a node with transform properties now automatically spawns an interactive 3D Gizmo in the viewport, letting you visually move, rotate, and scale it in perfect, two-way sync with the node's numeric values.
- Fixed an issue in the node graph where a locked preview would prevent you from temporarily previewing other nodes by hovering over them with Ctrl pressed.
- Fixed a bug in orthographic projection where models would only update after releasing the brush stroke, as the camera's performance optimization incorrectly assumed the model was out of view.
- A Projection mapping mode has been added to the nodes.
- Resolved critical normal mapping issues on sculpt objects, ensuring that fine surface details are correctly preserved even when using Soft Displacement
- Support for matrix-type properties in the node system
- Bugs and crashes have been fixed.
- Added the highly requested 'Auto Pick' and 'Ghosted' options to the top bar in the Print3D room
- Significantly accelerated the rendering of node previews and channel viewing (via CTRL+hover), while eliminating lag, unnecessary loading popups, and fixing bugs with black material previews and layer masking.
Well, I watched the videos and it didn't help me with my specific roadblock.
I'm trying to edit an imported model, with the modeling tools. I imported an FBX into the modeling room, and it looks like the attached screenshot. I can't seem to "edit" the mesh as is.
I did get one thing to work (sort of?), which was autotopo. I got a "colored" mesh that I could interact with. Which was in addition to my existing mesh (why didn't it edit my existing mesh, I don't know). But I tried to do it again with different settings, but nothing happened. Now I can't get it to work again?
I did realize I could create new geometry with the primitive tool, and that is colored and "editable." So I understand how to create new geo in the modeling room. But I have existing models, and don't want to re-model them.
I get that when you import a model, it's supposed to be a base for retopo or sculpting - but I can't seem to figure out how to continue modeling my imported meshes.
Maybe 3d coat isn't supposed to do this, and I'm trying to use it in a way that's not intended? But if any one has any help to give, or info to help clarify, I would appreciate it very much!
I woke up this morning with a fresh mind. I guess with my upcoming major surgery this week there was a bit too much swimming around in my pea brain.
I did as suggest in the 3DC forum and deleted the python 3.8.10 folder (" E:\MyDocs\3dcoat2026\python-3-8-10)
And it magically worked!
hi there, might be hard to catch in my video but I use "extra detail" w/ ctrl shift when in voxel mode, then switch to surface, then smooth
your brush settings look like you are not using a brush mode that tesselates the geometry
Previous it was working fine with 2026.01 and Blender 5.0 (portable install of Blender). After the upgrade to 2026.07 it stopped working.
Blender is exporting the objects to the defined folder
C:\Users\kenmo\Documents\3DC2Blender\ApplinkObjects
But nothing appears in 3DCoat when I send an object to the UV, Paint or Retopo rooms.
Prior to the upgrade it always ran very smoothly with no issues.
Last year when I upgraded I had a similar issue and was able to resolve it using the tips on this forum.
None of these tips worked this time.
But after trying for 4 hours I give up.
Not sure why 3DC upgrades have to create these issues. Love 3DC but the upgrade process needs to be smoother.
Any suggestions?
Thanks kindly...
Kenmo
Hi, thanks for the replies. I appreciate the little bit of info.
I'm still having a major problem: I really can't figure out how to EDIT a mesh? Can someone please tell me how to edit a mesh I've imported?
I'm not trying to be negative, but the system is extremely confusing. I can't seem to "select" anything, an edge, vert or polygon. I have no idea how to "expose" a mesh to make it editable and actually move elements around.
I'm in the modeling room, and I have a simple mesh imported. But when I click on the vert/edge/poly buttons nothing happens. When I use the "select" tool, nothing happens - even when I have the right mesh selected in the sculpt tree.
I would really like to do more in 3d coat, but I'm really hitting a wall.
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Ahh, there it is. Thank you. Was looking at every option except the icons at the top of the screen. ^^;
As to the second method though, I don't appear to have that under the Selected category. This, again, is with 2025.17. I have Faces selected, but Invert doesn't appear there; I only have Invert Hidden.