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    • Laticis
      I have my fingers crossed that GPUPPP performance will filter down into the Brush system...also it would be great to see a real-time 'baking' preview for occlusion settings. Baking performance seems to be about the same between 2024/2025/2026 Like you mentioned - large brush size performance ( plus the Stamp Brush at large scale would be good ) I havn't had much time to test but with today's quick test on a 573 MB Hi-Res terrain mesh exported from Gaea the node materials worked great, almost real-time response. The bake result was horrific but I'll ask questions later once I've done more experimenting. ( I have uninstalled 2024 & 2025 versions so that's a good sign )
    • Britain
      The Node MAX is not working. Black being 0 and White 1,  its not out putting the White channel. Node Min is working. Can someone confirm this?
    • Carlosan
      You are right, this bug was reported. Meantime use the Legacy version, low resolution are working ok on Legacy Version.  
    • riuthamus
      I updated to 2026.17, if this is not the place to put the bugs, let me know.... otherwise: I created a two UV sets, one is 2k and the other is 128x128. They look good on the UV editor, but when I go to paint, the 128x128 does not show anything. If I change the scale to 1024x1024 (have not tried any other lower) it works and shows up and I can paint. Is this a bug/limitation? Or, am I doing something wrong with the new UI / Layout / process
    • Britain
      I see the same issue on 2026.17 version. I do have the  5.0 app version and it works lol sometimes.
    • Mihu83
      @Dmitriy Nos Haven't found this mesh yet, but I will upload something a bit later on.
    • L'Ancien Regime
      I'd just like to say that I updated from 2026.06 to 2026.17 and what a difference. In 06 nothing worked I was really being forced to slog through painfully but 17 is amazing and very very solid feeling, it feels really slick and professional. 
    • Britain
      Thanks Carlos. Figured that out. I have some suggestions on Node sockets but I rather see all the bug fixes done first. 
    • Carlosan
      yes, that bug was reported. That blue sockets are used for bridge connection Look how it work here:  
    • VRNardodaVinci
      When I installed the new 3dcoat I did not get any message about installing the applink for Blender and I am having a hard time figuring out how to trigger it.  Where and how do I install applink into Blender 5.2?
    • VRNardodaVinci
      How do I get rid of this weird transparency in the when I am viewing the normals in the Painting room ?  2026.17NS Windows 10.
    • VRNardodaVinci
      I have issue in Painting Room the Normal layer type does not stay as Normal it switches back to Standard blend 2016.17NS Windows 10.    Also even though I have switched them to Normal and they are acting as normal when I save , when I load the project back in they are set to Standard Blend not Normal. 3DCoatGL64_Tq5t2oUWoh.mp4
    • Britain
      3Dcoat Documentation Nodes in general. This is lagging big time along with other documentation. Im not sure why this isnt kept up to date. Example SimpleMask node. Documentation only shows 1 output. In reality theres a lot of sockets. Ive seen comments, "the Degree Map in Node inspector is missing". Well its changed and not documented.  
    • jammer42777
      Ryzen 53600x 80gb ram DDR4, 4tb nvme, am4 motherboard, Nvidia RTX 3060 12gb vram.
    • Carlosan
      Nodes on ShaderToy folder has already been reviewed, modified and added to Noise and Noise3D Category.  
    • MJonathan
      In the Documentation says that there are nodes for work with shaders of shadertoy, but they doesn't appear in 3dcoat. https://3dcoat.com/documentation/manual/nodesystem/gpu-nodes/shadertoy/
    • Britain
      Dont really want to export, I want to save from the node area and create a new custom SM material from nodes. I can export textures and object At then the author saves the node set to SM materials. But the issue is the only item saved is the color. This defeats the purpose of spending all that time to create the material only to save out one layer. I need all layers saved out. I have multiple parts I need to bring in and texture all the same. Nodes should be when saved it should combine all layers into one then save. 
    • Carlosan
      You can export in 3 ways:
    • Britain
      Watched the intro video. After creating the desired texture which included rust, dirt etc. The author saved out the texture. Problem is only the layer group active gets saved. How do you save out all the layers for the texture?
    • Elemeno
      what are your specs ? believe it or not i had alot of problems when i was using amd over nvidia , they would sometimes cause weird bakes etc
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