Jump to content
3DCoat Forums
  • Posts

    • OutOfShadow
      Still no rounded edge/bevel shader like in Marmoset toolbag? I think Blender and Houdini has this too.
    • EDZ
      Hi, When I have multiple objects  to paint in 3dCoat Textura (latest version 2026.24, parts of the uv texture appear on that of another object. To illustrate I am attaching a screenshot example. There are 3 different objects, cylinder, cube, and cone, each with UV maps with different names. As you can see, on the cube, parts of the cylinder map appear.
    • webmaster
      Create a layered rust material in 3DCoat using Cavity Masks and multiple material layers.#3DCoatView the full article
    • webmaster
      3DCoat Low-Poly Modeling for Beginners #52 — Dinosaur Part 28: Final Painting, Skin Details & SSSView the full article
    • webmaster
      3DCoat Low-Poly Modeling for Beginners #51-Dinosaur Part 27: Hand-Painting Colors & Brush TechniquesView the full article
    • webmaster
      3DCoat Low-Poly Modeling for Beginners #50 — Dinosaur Part 26: Painting with Smart MaterialsView the full article
    • webmaster
      3DCoat Low-Poly Modeling for Beginners #49 — Dinosaur Part 25: Preparing the Project for PaintingView the full article
    • AbnRanger
      I think it will be renamed because there is already a competing application called CAD2Poly. My suggestion would be something like CAD-QuadGen or CAD-Quadrific. Any other suggestions?
    • Ctc_nick
      coat 2026.24 Hi! Thank You for the new update. When i import Roughness or Metallic in PPP , the object material is not updated until I paint something on the corresponding Layer, then I have to paint Poly by poly to update roughness/metallic. This is without any materials applied. (like painting before gpuppp version). When Reloading its the same, so i can just post the Cube 3B. (just paint on roughness or metallic layer) All the Best, and keep it up! test.3b
    • Carlosan
      Convert CAD models into quad meshes with CAD2Quads. This demo shows mesh density control, rounded surfaces, multiple bodies, and topology around holes, followed by mesh inspection in 3DCoat.
    • Carlosan
      Hi  On 3DCoat-2026-24 ? That bug was solved on latest version, I am checking it. Thanks for point it up //edit bug confirmed  
    • EDZ
      Hi, I am using the latest version of 3DCoat Textura. I moved some windows panels around, such as having the color palette and brushes window open. I saved the workspace and also checked "store window state" in preferences. However, when I close and reopen the program, my saved windows workspace only appears for a second. The window then flickers and it resorts to the default setting. myworkspace.3dcpack
    • Carlosan
      Our annual Car Render Challenge has officially started! This year, we invite 3D artists to create their own car for GTA. Model your own car for its world and place it in a scene with our signature alligator. You can enter with a still render, an animation, or both.  It's free to join, with prizes from more than 15 sponsors. Are you in?
    • webmaster
      Automatic UV Unwrapping in 3DCoat#3DCoat #UVUnwrapping #GameDev #3DAssets #GamePropsView the full article
    • webmaster
      Auto Retopology in 3DCoat#3DCoat #Retopology #3DModeling #3DArtView the full article
    • victory_luode
      No separate version — one download, and it does not need OneDrive. That list is only the fallback order: the Documents folder Windows itself reports first, then %USERPROFILE%\Documents, and the OneDrive paths last. On a machine without OneDrive it stops at the first entry that actually holds 3D-Coat's data folder (a 3DCoat folder with UserPrefs inside). And inside 3D-Coat nothing is guessed at all — the extension asks 3D-Coat itself which data folder it uses. So if it works, nothing to do. If it doesn't, run Scripts > CoatMenu > Diagnostics and paste the extension and data lines here; those two say everything.
    • Carlosan
      Do you have a version for non-onedrive users ?
    • victory_luode
      I made a small extension for 3D-Coat 2025 (Windows) and I'd like to share it here. CoatMenu is inspired by MenuBelt, the menu plug-in I wrote for Krita earlier: you build your own menus out of 3D-Coat's own commands, the tools in your CustomTools panel and your scripts, then reach them from a frameless overlay that appears where your cursor is. Press the hotkey once: the menu appears and stays after you let the key go. Click an entry to run it - in a pie you can also press its digit - or click anywhere else / press Esc to close. A menu is the thing you build. List and Pie are only the two forms it can take. A menu opened as a list, and the same kind of menu as a radial pie - the wheel is centred on the cursor, so every slot is the same distance away: A list popped at the cursor, over a model: What it does At the cursor - a frameless, always-on-top overlay that never takes focus from 3D-Coat. Blender-style interaction - the menu stays after you release the key: Up/Down + Enter drive it, 1..9 fire the N-th entry, Esc steps back one level. Keys are 3D-Coat's business - each menu is its own entry in Scripts > CoatMenu; hover it and press END. CoatMenu only reads the hotkey file. Rows or a pie, per menu - a list hangs from the cursor, a pie is centred on it, its buttons round and evenly spaced, slots from straight up, clockwise. Expand and Position per row - a group's children stack in the slot or open a panel (Auto / Inline / Panel); a pie row can be pinned to a compass point. Multi-step rows - one row can fire several 3D-Coat commands in order, which is how primitives work; the bundled Add menu is built from that. Nested submenus - unfold on hover, with a grace timer (a short dwell in a pie); Promote turns one into a menu of its own. Three lists on a first run - QuickTool, Add and Shade (a pie); + New > Built-in lists adds Modeling, Tools, Common or Sculpt Ops. Editor - rows from 3D-Coat's own commands (900+), your CustomTools and your scripts; drag to reorder, Add all, undo/redo, import/export. Nothing ships that does nothing - every id is checked against the 3D-Coat you are running, so a command your build does not have is left out. Independent - no other extension is required and none of its code ships here: cExtensions shares one interpreter, so everything keeps its own namespace. Your menus are yours - an update only adds a menu that is missing; nothing in your file is renamed, reordered or dropped. Never touches your hotkeys file - Options_Hotkeys.xml is opened read-only; it is easy to corrupt and 3D-Coat itself has done it before. Diagnostics built in - the editor shows each menu's key and flags two sharing one; CoatMenu_Doctor writes a report to data/doctor.txt. The editor - every menu is a row on the left, 3D-Coat's own command catalog on the right: Install - the package file (two clicks, nothing to run) Download CoatMenu-<version>.3dcpack from the release page, then in 3D-Coat use Addons > Install Extension (older builds: File > Install extension). Windows > Panels > Extensions: find CoatMenu and tick Auto-Launch. That checkbox is 3D-Coat's own switch for it - a package can only add or replace files, so it cannot write that load line itself. Restart 3D-Coat once, then open Scripts > CoatMenu > Show CoatMenu. If you would rather run a file, the zip release has install.cmd, which does the same - and also prunes what an older version left behind and backs your lists up first. To take it back out: install.cmd --uninstall (your menus.json is kept beside the extension instead of being deleted). Binding a key: hover over the menu entry in Scripts > CoatMenu and press END, then press the combination you want. That is 3D-Coat's own way of assigning a hotkey (its hint text reads "'END' - Define Hotkey") and it writes the binding itself. Requirements: 3D-Coat 2025 on Windows. 3D-Coat ships the Python 3.11 and PySide6 it needs, so there is nothing else to install. It runs as a cExtension loaded from UserPrefs/Scripts/cExtensions/, and its overlay is a frameless Qt tooltip that pumps the Qt event loop once per frame - that is what keeps it inside 3D-Coat's process without stealing its focus or its keys. Nothing outside 3D-Coat's user folder is touched. Free, GPL-3.0, source and downloads: GitHub - VictoryLuode/3DCoat-CoatMenu: Custom pop-up action menus for 3D-Coat - build menus of commands, tools, presets and scripts, then reach them from a hotkey at the cursor (list or Blender-style pie). · GitHub Every entry of the bundled lists, both install routes and how it works are in the README on that page. If something does not work on your machine, please say so here - that is mostly why I am posting. Feedback and feature requests are welcome.
    • Carlosan
    • Tom123
      Thank You!  
×
×
  • Create New...