Jump to content
3DCoat Forums
  • Posts

    • Carlosan
      Hello Tapping the color picker hotkey (V) twice over the same color in 3DCoat switches the sampling mode to pick the color directly from the screen (including the UI or background) instead of the 3D object or layer. • First tap of V: Samples the color from the 3D model or active surface under your cursor. • Second tap of V (double-tap over the same color): Toggles or forces picking directly from the screen pixels rather than the underlying mesh/layer. At what resolution are you working ? The UV layout have enough islands space to paint in ?   You can check more details on color tools via the official 3DCoat Color Picker Documentation
    • webmaster
      Creating a Sci-Fi Hand in 3DCoat #3dcoat #scifi #3dsculpting #3dmodeling #3dartView the full article
    • กันตภณ ธิตินาท
      I'm trying to blend colors for hand-painted textures, but the transition looks harsh and hard to smooth out. Also, when I use the color picker and paint, the color I get doesn't seem to match the picked color, as shown in the attached video. Any recommended brush, opacity, or viewport settings? Thanks.  
    • Britain
      Bingo good quads!  Now off to see if it will hold up with something different. Different work flow. Now to add some sharp cuts and see what happens. Test2_hood.step
    • erisan
      Apologies, on closer inspection #2 is also not applicable to 3DC2026.26. My suggestion copied from bug tracker:  In 3DC2026.26, in order to scroll a panel, I can drag with the pen/mouse inside the panel, it works ok. I suggest making the UI menus and panels respond to (2 finger) gesture drags, while keeping the mouse/pen pointer over the 3D viewport. This would enable people to peek inside panels, before they decide if they want to use something from the panel, while keeping their flow in the viewport. And mainly, it would enable us to scroll in a long Tools panel, where currently the pencil/mouse drag does not work (so I have to close sections in order to see the whole Tools panel).
    • erisan
      Hello Sergy, thanks! I tried 3DC2026.26 and the gestures work well! I feel it is a real game changer and look forward to you resolving the node system rendering issues as you mentioned (right now, everything looks black), so that we can use the gestures in a workable whole. May I also suggest you also take a look at this related issue, in order to improve the gesture drag experience in the menus/panels as well! 
    • erisan
      As of 3DC2026.26 point 1 of this post seems to have been solved, as I can scroll with the pen and touch at a good speed. I suggest focusing on #2. 
    • erisan
      This is now discussed in this more comprehensive thread, which supersedes this thread.
    • Carlosan
      Hi You can bake the materials as any other layer at export No, currently 3DC don't have saved cache file. When Inline Node is enabled, interactive controls—such as color swatches, curve editors, gradient ramps, and levels—appear directly inside the Node Inspector. This eliminates the need to open and confirm separate modal dialogs every time you tweak a value.
    • Sal_GC
      Hi, I've working around with the nodes and having fun with them, managing to produce some purely procedural materials already, however there are certain things I am unsure of, so I wanted to ask here if anyone knows: 1. Once you are done tweaking a material in a layer, can  we bake the procedural material to a standard raster layer? I have tried merging down but it does not always work. 2. Is there a way of caching some of the computing in the node graph as to make the nodes work faster? 3. Is there a way of applying random grays to pattern cells? I can manage to change tiles shape in the nodes, but I have not yet found a way of applying a random gray or addressing each tile individually. 4. What does the inline node check box do in the node inspector? Any info about would be very helpful. Thanks!
    • webmaster
      Creating a Ship in 3DCoat #3dcoat #ship #3dmodeling #3dartView the full article
    • Britain
      Its not that the section is flat, it isnt,  CADQuader just doesn't like the shape. Here's a step without the faces being connected. Fix the side with poor quads and we have a winner. TEst1_hood.step
    • SERGYI
      I have rebuilt and re-uploaded 3DCoat 2026.26 for macOS: https://pilgway.com/~sergyi/links-macOS.html Camera navigation gestures under macOS are now as follows: 1. Two-finger drag: basic orbit. 2. Shift + two-finger drag: pan (replacing three-finger drag). 3. Pinch: zoom. 4. Twist: ignored. Again, pay attention to the fact that this build has issues with Smart/Node materials.
    • SreckoM
      Hmmm that should work. When you start 3dcoat does it show --> Screen (enabled as MOUSE) beside mouse variable? That means it recognized it. And does 3dcoat list your mouse exactly like this: Pulsar Pulsar 8K Dongle Mouse?
    • Britain
      Developer is getting real close but no cigar yet so to speak. Here's a car bonnet. Curved surface quads are great, but it breaks as soon as it transits into a flat surface. I've seen this happen in other parts also. Car_hood-Offset.step
    • Gwen
      Variables are created in my bash file. #!/bin/bash export COAT_PEN="OpenTabletDriver Virtual Artist Tablet Pen (0)" export COAT_MOUSE="Pulsar Pulsar 8K Dongle Mouse" flatpak run com.pilgway.coat  
    • Britain
      Chrome listed as dangerous file. I’ve been using chrome for this app. Brave downloaded it.
    • SERGYI
      Hello, Erik! Please try the navigation gestures in today's build, 3DCoat 2026.26 for macOS: https://pilgway.com/~sergyi/links-macOS.html I implemented the camera navigation gestures months ago in "StrokeTest", but a small bug rejected them in "3DCoat". When testing the build, I noticed issues with Smart/Node materials. This is due to the global changes for the upcoming 3DCoat 2027. Please pay attention to this issue in this build.
    • Gorbatovsky
      **What specific warning did Chrome show the designer—"unknown/rarely downloaded file," "dangerous file," or a network error—or did the download simply stop without any message? And was he able to download the installer completely using a different browser?**
    • Britain
      Created a lofted T. When you add relax it will mark all seams and mirrored edges as sharp. End caps should have the quad fill but do not. T.step
×
×
  • Create New...