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    • DMG
      Hi Elemeno, I hadn't tried blocking out with the blob tool.  I was going to give it a go, but then saw your second message. On a similar vein, I had tried the plane tool, and the 2D paint tool, but wasn't quite able to get the control I wanted. I'll try the blob tool, but am bracing myself for confusion and disappointment. While using a zdepth 'cheat' would be fast, it isn't a viable option for me, as much of the artwork I am provided with is either a poor quality photo of a product to use as inspiration (ie "we like this, but make it sufficiently different so that we don't get sued") or a rough sketch by a non-artist to give an indication of what they'd like. Also, as I'm creating objects which will used to create actual moulds, I don't need to worry about replicating grunge or air bubbles. Cheers for the suggestions. Derek
    • Carlosan
      Hello Yes, it is a know bug that will be fixed on future versions. roll back to earlier version to avoid this bug
    • mynamesbryan
      Hey there,  In previous verisons of 3dCoat this wasn't an issue or I had options to avoid it, but it seems I cannot stop this from occurring in the latest 3dCoat.  When swapping between "Delete Face/Edge" and "Move" my selection mode continually changes. I would very much like it to stay on my previous preset selection (typically vert selection), but it constantly changes to edge selection or face selection. It is infuriating when I'm trying to get into a flow. Please let me know if there's a way I can get my manual selection mode choice to stick.  Also, I'm not interested in using AUTO selection.    Thanks so much. Your long time customer and fan, Bryan
    • Carlosan
      Godot Engine 4.5 has finally arrived!  With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone! https://godotengine.org/releases/4.5/  
    • Elemeno
      scrap that , the blob tool is acting strangely ... ill report the bug but at the moment you cant use it 
    • Elemeno
      the quick way , i would find a picture like this but any picture would do , throw it into zdepth and it would do all the hard work for me , same inside blender , using a displace modifier ,  inside 3dcoat i would find a good reference and then block out the shapes using the blob tool, once all shapes were made i would merge and smooth the transitions , sculpting in subtle details , lastly i would use a dust grunge map or something with dots and jsut add the small air pockets for the chocolate ,lastly i would cut the back using the cut off tool to make it look smooth and then smooth the edges and some of the back so it looks natural 
    • DMG
      I create objects for CNC milling, and while I mostly use Blender Subdivision modelling for my work, I but supplement it with certain tools in 3DCoat. Bass relief is especially helpful to deal with draft angles and overhanging areas, and the new soft booleans are fantastic. I'm making no criticism of 3DCoat's mesh modelling tools, but I'm just far more familiar with Blender, so I use that probably 80% of the time.  Sometimes I'll use 3DCoat's sculpting tools to block out an object, then retopo it, and then take it into Blender for final tweaking and finalising. Here's  an example of something not too dissimilar to the kind of project I often get. I'm fairly familiar with the majority of 3DCoat's sculpting and modelling tools (though there will be gaps of things I'm oblivious to), so I'm curious how others would approach something like this, from a workflow point of view.    I often have specific sizes and volumes to work to (which regularly change in the middle of a project), so having a workflow that is flexible and easy to adjust elements of the design is essential. This is why Blender's modifier stack is so helpful. (I'm not suggesting 3DCoat needs one, I'm just trying to let you all understand my current workflow)  Cheers, Derek   
    • Carlosan
      https://flippednormals.com/product/eva-concept-normal-speed-timelapse-3dcoat-48551
    • Carlosan
      Mini PC: Kamrui GK3 Plus Mini-PC Review - TechPowerUp. Monitor/Projector: Aurzen ZIP Tri-Fold Portable Projector Review - Neoseeker. RAM: KLEVV CRAS V RGB 32GB (2x16GB) DDR5-6000 Kit Review - MADSHRIMPS. Gaming Chair: LiberNovo Omni gaming chair review - PC Gamer. Motherboard: ASUS TUF Gaming X870E-Plus Wi-Fi7 Review - TechPowerUp. Headset/Earbuds: Turtle Beach Atlas 200 Wired Gaming - Christ Centered Gamer. Laptop: Razer Blade 14 (2025) Review- Light, Lethal, and Gaming-Ready - PCMag. Headset/Earbuds: AQIRYS SIRIUS PRO Gaming Headset Review - MADSHRIMPS. Monitor/Projector: ASUS ROG Strix OLED XG27ACDNG Review - Good Enough for Pro Gamers - TechPowerUp. PSU: Corsair HX1500i (2025) ATX 3.1 power supply review - Tom's Hardware. SSD: TerraMaster F4 SSD NAS (4x NVME SSD) - Guru3D. RAM: Kingston FURY Renegade RGB 48GB 8800MT-s CL42 CUDIMM Dual-Channel Kit - Nikk Tech. Miscellaneous: D-Link DWR-933M Wi-Fi 6 Mobile Hotspot Review - Cheap, But Not Fast - TweakTown. PC: HP Scammed Us: HP Omen 45L is the Worst Pre-Built We've Reviewed - Gamers Nexus (NSFW video). Thanks The Flying Penguin. SSD: Crucial P510 2TB M.2 PCIe 5.0 NVMe SSD Test - OCinside (German). Case: Corsair Frame 5000D RS ARGB Review - APH Networks. Case: HAVN HS 420 VGPU Mid-Tower Chassis - TweakTown. CPU/GPU/AIO/SSD Cooler: MSI MPG CORELIQUID P13 360 Review - TechPowerUp. Graphics Card: Zotac GeForce RTX 5070 Solid Review - TechPowerUp. Laptop: Acer TravelMate P6 14 AI (Lunar Lake) Business Laptop - TweakTown. RAM: Crucial Pro Overclocking 64GB (2x32GB) DDR5-6400 Black Kit Review - MADSHRIMPS.
    • Henry Townshend
      @Elemeno Masking works fine with Voxels, unless you turn on re-voxelization on the fly: https://www.dropbox.com/scl/fi/s8b2bly3fj3scrxno8szm/2025-09-12-22-31-45.mp4?rlkey=4sx31l9k4vrjyumcf58hgro8b&dl=0 Then of course it is gone. However, this is not related to the conditions not being respected, afaics. Ah ok, I see what you mean. Using any Voxel Brush relies on surface changes as well, so mask gets erased immedieately too when a Vox Brush is selected. Still, seems to me not the issue here and I do not see how it would be related. I demonstrated the conditions not respecting the Freeze and Fill Tool, not any Voxel Tool.
    • Henry Townshend
      As apparent in the linked videos, I am in Surface Mode using the Freeze Tool and the Fill Tool with Freeze. Is the Freeze or Fill Tool a Voxel Tool ? I am afraid I don't understand. How can freeze not work if used with a Voxel Tool? The Freeze Tool is a tool itself. I can not use a Voxel Tool and the Freeze Tool simultaneously. You are probably referring to that a freeze mask gets deleted as soon as a user has "Voxelize Immedieately " on. That is not the issue here however. The issue described and demonstrated here is the Freeze Tool and Fill Tool with Freeze not respecting conditions.
    • Elemeno
      if youre using any voxel tool then freeze doesnt work with them , because the topology as a whole changes with each stroke the mask wouldnt work , so if youre masking then only use surface tools
    • Henry Townshend
      With the Freeze tool itself: https://www.dropbox.com/scl/fi/q2u7bjiu8p314r6oalz2l/2025-09-12-17-45-53.mp4?rlkey=e8uvi4ywq2s9av0t4vi1o48hp&dl=0
    • Henry Townshend
      When wanting to fill with Freeze using the Fill tool, the active conditions seemingly don't get respected: https://www.dropbox.com/scl/fi/pdd1j0wg8ex5nzp2n39tz/2025-09-12-17-38-37.mp4?rlkey=m458b66zl2hv2oyxhexrxj77t&dl=0 Color works. Painting with a brush manually works. But filling with fill tool by click, or using lasso or rectangle, will ignore the conditions afaics https://www.dropbox.com/scl/fi/a5cqqbnykwxob9d9az7er/2025-09-12-17-42-39.mp4?rlkey=4qpfte2sjz9po44vxfbjblphl&dl=0
    • webmaster
      How to merge two photogrammetry Reality Capture projects into one in 3DCoat.View the full article
    • Henry Townshend
      I am not sure how related this might be, but I noticed what you see with freeze masks to/from layer color looks kind of similar to the problem. Black inner, colored rim. As you can see in this timestamp: I find that suspiciously similar looking and thought maybe due to this new "Freeze Masking from/to color on layer" functionality something got entangled that maybe should not be, and is maybe influencing the Flat Shade View in unwanted ways. Maybe this could be a track. (nice addition btw)
    • Carlosan
    • webmaster
      3DCoat Low-Poly Modeling for Beginners #39. Dinosaur. Part 15View the full article
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