Jump to content
3DCoat Forums
  • Posts

    • tsu
      When I unhide a hidden area using the Voxel Hide tool, a bevel is automatically generated at the corners. Why is this happening? Cutting alone produces sharp edges. It wasn't a resolution issue. Changing the border settings in the E key menu didn't change anything either.
    • Carlosan
    • Carlosan
      There are some tools that can be helpful  
    • Kayess
      Hi, I took a closer look and the hole is not open or caused by missing tris - it is clean, like a hole in a donut.  So this could be the reason, why automatic close hole functions may not doing anything.  ok - so to fill this, I was thinking of using other volumes like a small sphere or cube placed just a slightly bit inside the hole and do a Boolean join.    I found a brush, that kind of draws volumes or was it surfaces by pulling out just a rectangle. This brush creates a thin layer of geo. But I can’t remember what brush this was.    so I guess there is no „fill or sculpt just planar to a selected face“ brush, right? 
    • JeanLucAsh
      I just tried the Textura flatpak (very briefly) - and it works :-) Thanks for taking the time to do this.  So happy to be able to continue using your great software, because i am not going back to either windows or adobe.    Best regards J
    • Carlosan
      There is a Geometry->Close Holes command that I think is capable of closing holes that make the geometry non-manifold. On Sculpting Surface Mode there's also a Fill Holes tool that does a similar thing. 
    • Carlosan
      Source... Since designing captivating games and films requires careful consideration of visual elements and their impact on the overall experience. One design theory that has gained significant prominence in the industry is the Big Medium Small Theory. This theory, rooted in visual design principles, offers valuable insights into creating visually appealing and immersive environments. In this blog post, we will delve into the origins, influences, and notable contributors of the Big Medium Small Theory, and explore its applications in the realm of game and film design.  
    • Carlosan
      The answer depends on the development team. You can submit this as a feature request at support@3dcoat.com
    • Carlosan
    • tsu
      I apologize for the late reply. Thank you for your response. I would like to update to 3DCoat 2026.01, but even when I launch the update manager from the 3DCoat start menu, the update doesn't start. When I press install, it just says "Preparing" and the update doesn't begin. How can I update in this case? Also, I recently started using 3DCoat, so this is my first update. There are two options: "Install the 3DCoat 2026.01" and "Install and check integrity of the 3DCoat 2026.01". Which one is better? I have a backup, but I'm worried about data corruption. Please let me know if there are any precautions I should take during the update!
    • Kayess
      hello everybody,   I am new to 3DC and I am looking for a way to use the voxel tools to repair and cleanup 3d scans. Now, I got a mesh and the problem is, that it has some holes (camera could not look deep enough inside some cracks/holes) Is there a brush or some other tool(s) within 3DC that allow to "just add a thin layer of clay on the backplane" kind of hard to explain, let me try: on the image you can see the backside of my mesh - this was created automatically in Realityscan to make this "watertight": what I want now, is a way to close the hole on this backplate but without filling clay overt to the front and affecting any other "plane" than the backside. Something like the "planar" brush maybe - but not for cutting, instead it should "fill along a defined plane". I tried most brushes, but seems non does this job. Also tried "Fill voids" - but no filling of this either... I would appreciate any ideas and help on how to do this. I am counting on 3DC to become my go-to-app for all scan cleanup stuff and some sculpting... and quick texturing... an maybe (Auto)retopo... Cheers!
    • Kayess
      hello Carlosan, would it be possible to get a bridge to RS? Like doing the point-cloud and mesh in RS and then start 3DC, do scuplting and then send this back to RS for texture reprojection for example? This would save us to guess the right scale, rotation and location - would be very comfortable! Like import from active RS Project into 3DC - clean up scan - send back to RS with exact coordinates, scale and everything. kind regards
    • SERGYI
      1. I have built 3DCoatTextura for Linux as a Flatpak. Here is the link and instructions below 3DCoat instructions: https://pilgway.com/~sergyi/links-Linux.html 2. I have updated the 3DCoat itself. Now it has access to the external drives. 3. It turned out that the space navigator mouse is not working in the Flatpak app. With Copilot, I have tried a bunch of different options, but none worked. In the end, Copilot said: You cannot make /var/run/spnav.sock visible inside Flatpak - it's blocked by design.
    • Carlosan
    • Carlosan
      Yes, as you said the only relation between RS and 3DC was importing a mesh into 3DC and do normal sculpting pass. RealityScan and Colmap are used as engines as 3D reconstruction based on images and video. PointCloud import only support .las file format.  At current stage of development it is not as effective as solution found on other apps. To create a 3D model from a point cloud in 3DCoat, you will first need to use another application to generate the mesh from the point cloud. You can use Meshlab to convert the pointcloud .ply format to a 3d tin model.
    • Kayess
      ok - so we hope for a fix in next version of 3DC, I guess? I think I saw a 2026 beta around... fingers crossed !
    • Carlosan
    • Carlosan
    • Elemeno
      realityscan hasnt worked for a while inside 3dcoat , i have to use the actual software outside of 3dcoat  
    • Kayess
      nope...  RealityScan works on it´s own, yeah - but the tools (in 3DC) do not seem to do anything, besides giving me this msg when importing a ply. I also follwed along the video series you linked, interesting stuff. But the only relation between RS and 3DC was importting a mesh (I think it was fbx) into 3DC and just do normal sculpting pass. I thought with the photogrammetry tool we could calculate the mesh via RS API and get this directly into 3DC or something like a bridge to push the mesh over from one app to the other back´n forth. Or even drag in images into 3DC and under the hood, RS does the math or something like this... but... no
×
×
  • Create New...