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    • Carlosan
    • Hammers
      Thanks @Carlosansadly that didn't work as the vertices no longer matched closely enough I guess in whichever way I tried some more things, and found that I could export using the deprecated Bake>Bake Textures menu, but the normals are flipped on just one of the (main) UV islands.  Not a DirectX openGL thing, I tried flipping green in Blender and it just flipped the normals for the whole map, of course. I checked the face normals on the original object in Blender, and the exported fbx I sent to 3dcoat, all fine. The other method that was tantalisingly close that I discovered was, importing the updated mesh as a retopo mesh, and using Bake w/normal map option in the Retopo room, with just the original paint visible and selecting the retopo mesh as the target. This did bake fine as well and send the result to the Paint room as a new Paint Object. But still with the pesky inverted normals on the same individual island, even just within 3dcoat. I just tried re-exporting the old paint object as an fbx to Blender, and everything came over perfectly. So I guess I'll have a go now at baking the textures to the new object in Blender.  It seems like there are some quirks in the internal normal map calculations in 3dcoat I guess. Not sure if this has been fixed in later versions. It does make it a bit scary doing baking work in 3d coat for me right now. Ah well we tried. Thank you again Carlosan
    • Carlosan
      Source... 50mn video tutorial with captions (no audio) -Make your own kitbash parts (files included) -Build concepts with kitbash pieces This is a simple yet very powerful workflow that helps you speed up your work and achieve very elaborate looking concepts
    • Dmitriy Nos
      @chr1"Through All Volumes" doesn't work for me at all. I've passed it on to the developer.
    • chr1
      I am using 3dcoat 2025.11 on Windows, and have found that when using the pose tool on a voxel volume in the sculpt room, when i deselect the "Through All Volumes" option, it automatically reactivates itself as soon as i paint a selection over any volume other than the one I'm working on. I'm not sure if this is intentional or not, but it is unexpected for me. I hope I've stated my issue clearly, and that this report helps.
    • Carlosan
      Hello You can try this command * need to follow this note:
    • Hammers
      Hi all, Please help as I'm confused after not using 3D coat for a while  I've got an old Texture painting project, and I'm wondering if there's a way of keeping the existing texture work, but I guess baking it onto a basically identical model but with different UVs (they've been remapped in Blender and that version reimported as a retopo object). I just want to keep most of the painting, but do a bit of clean up on the updated model, just to export textures back to Blender. But so many baking options in 3D coat my head is spinning hehe I'm still on 3dcoat 2022 v39 currently I tried a bunch of things, but I was sure there was a way I just can't find it. Replace paint object was no go because of the different UVs Love to know if this is possible. Thank you!  
    • Carlosan
      Hello Your request was forwarded at support.linux@pilgway.com
    • Carlosan
      Hi Currently it is not possible
    • Carlosan
      Dev snapshot: Godot 4.6 dev 2 With our first dev snapshot out of the way, the 4.6 development cycle is no longer constraining itself to the territory of bugfixes. Many long-awaited features and enhancements are seeing the light of day at long last, as this behemoth of a snapshot boasts over 300 improvements in all!
    • Stefka
      Hi everyone. I do have a question. When editing anything in the "Modeling Room" and then doing a Bake and I want to save the changes, a complete list of all the used textures in the object appears. In my case it´s more than 20 different textures. As you can see on the picture all the resolutions are set to 2024 by the software, even though the textures have different resolutions in the original.  I have to remember all the resolutions, edit them manually, then I can save the file. Why isn´t it possible for the software to set all the texture resolutions as they were?? Thank you and have a nice day. Walter
    • Matti
      Hello, I'm trying to set up a Fserver on a mac server to distribute our floating 3dcoat v4 licenses. The only documentation that I have found is for Catalina, and seems to be missing some information. On top of that it breaks the dns / proxy settings on the mac. Could someone assist with this please?
    • Carlosan
    • Binyamen Beny
      @Elemeno EXACTLY!!!!! that's what I mean, those are not supposed to appear if the "Smooth Selection" button works properly
    • Binyamen Beny
      @Carlosan Here I attached a photo to get exactly what I mean, because if it really part of how the tool is work then "Smooth Selection" buttons are totally worthless and they do cause issues to sculpting more than solving things!!! If you look at the image now, you will see those weird hard edges appears after making a smooth selection and transport that selection
    • Elemeno
      Desktop 2025-10-20 22-21-25.mp4     version 2025.11
    • Elemeno
      Desktop 2025-10-20 22-20-12.mp4   version 4.6 
    • Elemeno
      sculpting performance has seriously degraded , we need a cut down version with all the experimental features removed ,    version 2025.11- surface draw on a 15 million mesh 22 fps , same for clay and clay fast  version 4.6 - 20 million mesh , draw nearly 150fps , rapid 80fps ... hopefully they fix sculpting soon we need the performance back
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