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    • Carlosan
      https://youtu.be/th-PI_GKZnI
    • Dmitriy Nos
      Hi! It's a bug. Thank you!
    • Mihu83
      Hey, I have a strange issue in latest builds(mos def in 2025.12, 2025.15) - when I create new folder in Alphas, Smart Materials and so on, folder name is 0 and I can't rename it. Is that a bug or that have something to do with the amount of already existing folders(is there any limitation or something)?
    • SreckoM
      It would be nice to somehow mention these things, like disclaimer on Buy page, so we now that we will again pay same as Windows and OSX users but get fraction of features they get and decide is it worth buying/upgrading. Would be fair to have this kind of warning somewhere.
    • comfyBanana
      Hi, In the PBR scans url (https://materials.3dcoat.com/scans) Is it possible to filter the PBR scans to show the scans that are not already downloaded? I know that I can see the PBR within the 'My Scans' tab, but I am curious if there is/will be a filter option so that a user can see the scans they havent already downloaded/chosen?  I fthis has already been answered in a previous post, please accpet my apologies, but I would welcome a link to a solution to this query. Regards,
    • SERGYI
      After migrating 3DCoat from AngelScript to Python, the project became completely broken under macOS and Linux. With our combined efforts and a lot of time, we were able to resolve the Python issues on macOS, but they remain unresolved on Linux.
    • Carlosan
      All this info is detailed here  
    • Britain
      Theres a bit of confusion about the app. Where is the correct one located at? The github appears to be outdated. Blender extension has none or least I cant locate it. The video doesnt mention what app is being used. For me Ill use the old fashion import and export ways
    • 45cend
      Hey Carlosan! Thanks for a speedy response! The link itself is working. The video shows the exporting of a Vertex Painted sculpt and it's imported only once there, but this was not the issue. We were discribing a scenario where we would export an unwrapped mesh from the Painting room to Blender, make changes to textures in 3DCoat and re-export to Blender. In this case it would carry over a new mesh instance to Blender even with the export geometry option is disabled. Blender will treat this as a new object and append 00# suffix to its name. In my understanding the Applink should recognise that it's the same instance unless the output mesh is given a different name or the connetion between two apps is aborted.  
    • Carlosan
      This issue was not solved on latest version 2025.15 ?  
    • Carlosan
      yes please , we don't have other reports but yours.
    • tcwik
      Nothing works like before; shortcuts do nothing; all those previous types of surfaces seem like they won't change anything; maybe some big changes are made; perhaps I need to reinstall all the software again :/..
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