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    • victory_luode
      Hi everyone, I made a small add-on for 3D-Coat and I'd like to share it here. CoatMenu lets you build your own menus and open them at the cursor with a hotkey — either as a normal list or as a pie. The rows are yours: 3D-Coat's own commands, your tools from the CustomTools panel, or your scripts. There's an editor inside 3D-Coat where you drag the rows around, and a preview that shows a menu exactly as it will open. https://github.com/VictoryLuode/3DCoat-CoatMenu/blob/master/docs/preview-list.png I use it for two things: a pie with the tools I reach for all day, and a list of object commands for the VoxTree — decimate, resample, the booleans. Three menus come with it: QuickTool, Add and Shade (a pie). If you want more, the editor's "+ New" menu has Modeling, Tools, Common and Sculpt Ops ready to add — or you start from an empty one. Install: download CoatMenu-0.7.0.3dcpack, then in 3D-Coat use Addons > Install Extension. Tick CoatMenu under Windows > Panels > Extensions and restart 3D-Coat. If you'd rather run a file, the zip release has install.cmd that does the same thing. Free, GPL-3.0, source and downloads here: GitHub - VictoryLuode/3DCoat-CoatMenu: Custom pop-up action menus for 3D-Coat - build menus of commands, tools, presets and scripts, then reach them from a hotkey at the cursor (list or Blender-style pie). · GitHub Hotkeys are set by 3D-Coat itself — hover the menu entry under Scripts > CoatMenu and press END. It only reads your hotkey file, it never writes it. Windows only, on 3D-Coat 2025. Menu labels are English. The idea came from my Krita menu plug-in, moved over to 3D-Coat. If something doesn't work on your machine, please say so here — that's mostly why I'm posting.
    • Carlosan
    • Tom123
      Thank You!  
    • Carlosan
      Hi Yes, v2026 support LWO2 & LWO3 file format 3DCoat supports the legacy LightWave LWO/LWO2 file format across virtually all standard and modern versions, including older legacy releases and modern versions like 3DCoat 2021 (LWO2) through 3DCoat 2026 (LWO2+LWO3)
    • Tom123
      Hello. after a long career doing graphics for other people, I am now retired, SO I dug out all my nostalgic software and started creating just to create and have fun in retirement. My last copy of Lightwave 3D is version 9.6.  My question is: Lightwave 9.6 uses the .LWO2 format, Will the newest version of 3D Coat work with that file format? If Not, What was the last version of 3D Coat that will work with LW9.6 and can I still buy that version from this site? Win 10 I7 with 16GB NVIDIA RTX 3050 6GB Thanks
    • webmaster
      Retopology Using the Smart Retopo Tool#3DCoat #Retopology #SmartRetopo #3DModeling #3DArtView the full article
    • Carlosan
    • Carlosan
    • Spacecookie
      What was your solution please?  I'm having the same problem.  I hit apply, or press enter and the curve goes from the usual to just ghosted in appearance. * Edit:  Brush along curve seems to cause this.  Disabling that as an option formed the curve fully.  
    • webmaster
      Face Sculpting Using Low-Poly Elements#3DCoat #FaceSculpting #Sculpting #3DSculptingView the full article
    • Ctc_nick
      coat 2026.22 Tiles as UVs MV Mode: Hello! I have made an interesting fbx. It starts at UDIM Tile 1004. 3 Polygons in Space of that Tile-UV: X3-4 ,Y0-1.  And I can happily say, that PPP importer supports gaps!  you can start at 1004 and do another tile on 1021. However something really strange happens if i import in MV mode. In 9 out of ten imports it gets falsely imported as 1001, but by chance it gets the correct tile1004.  It would be great if mv mode does interpret that part similarly to ppp mode.  All the best! tile1004.fbx
    • Dimsane
      Hello everyone,  I recently switch to linux and decided to get back to 3DCoat as it is should in theory be available on this platform. I want to share my experience so far as it could be helpful for others. You can see a recap of my whole system below the post, I am using CachyOS with Hyprland-Noctalia (default cachyos installer);  I first installed the latest flatpak using shelly and it worked like a charm with my cintiq pressures working first try. Only issue are performances, I can't sculpt over 2 millions which is ridiculously low for my needs and tells me my graphic card / cpu are not being used properly. I couldn't find a way to change that due to my lack of knowledge in linux and options on 3DC side. Later, I tried to use the windows executable using Lutris. Everything went well and while it runs it like a game it wasn't difficult to move it on my cintiq and start sculpting. I tried to subdivide the default voxel sphere up to 60 millions until it started to lag while brushing some details. While the performance were way over the flatpak version my sensitivity didn't worked until I saw in the Wine issues reports that some fixes maybe available on the wine-staging runner. It fixed my pressure issue. I now have to version installed but only the .exe with Lutris+Wine-staging is usable so far. I am experiencing small UI glitch/blinking when sculpting but nothing preventing me to use it... so far. My goal is to make my Linux machine the only workstation I use at home for art creation, I am hoping on 3DCoat to be as reliable as Blender or Houdini when it comes to Linux app.  [System] OS: CachyOS Linux rolling n/a Arch: x86_64 Kernel: 7.2.4-1-cachyos Lutris Version: 0.5.22 Python Version: 3.14.7 (main, Aug 13 2026, 07:40:04) [GCC 16.2.1 20260810] Desktop: Hyprland Display Server: wayland [CPU] Model: AMD Ryzen 9 9950X 16-Core Processor Physical cores: 16 Logical cores: 32 [Memory] RAM: 30.4 GB Swap: 30.4 GB [Graphics] Vendor: AMD OpenGL Renderer: AMD Radeon RX 9070 XT (radeonsi, gfx1201, ACO, DRM 3.64, 7.2.4-1-cachyos) OpenGL Version: 4.6 (Compatibility Profile) Mesa 26.2.2-arch3.2 OpenGL Core: 4.6 (Core Profile) Mesa 26.2.2-arch3.2 OpenGL ES: OpenGL ES 3.2 Mesa 26.2.2-arch3.2 Vulkan Version: 1.4.357 Vulkan Drivers: AMD Ryzen 9 9950X 16-Core Processor (RADV RAPHAEL_MENDOCINO) (1.4.354), AMD Radeon RX 9070 XT (RADV GFX1201) (1.4.354)
    • Britain
      Nodes, When using the new SM material fills the entire layer. I have a object that has many parts but only 1 UV map containing them all. Even if I turn off the part in Painting object it gets a Image map painted on it. It would be nice to have the option to Refill material (old material) so that you can determine what part gets the SM Paint.   
    • Carlosan
      @Domiek Sorry the delay, contact Sergii Kryzhanovskyi at support.linux@pilgway.com to solve this issue
    • Shinobik
    • Shinobik
      Пардон не катит, когда речь идет не о декали, а скажем о всей руке.  Чтобы было понятно. скопировать и вставить UV остров или часть его
    • Shinobik
    • dfh 234f
      The curvature map still looks blurry. Need Legacy version 3D Coat, not NS.
    • Carlosan
      using this settings turning off this option on Retopo also turning off texture filtering on Paint I got this result   Note Depth Opacity on NM layer > is set to 220%
    • Carlosan
      my bad... are sculpted layers
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