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    • Mihu83
      I have mentioned it couple of times in this thread. Here is a link to videos with this issue and with instancing with General Case Axis. Now, this off center placement and symmetry behaviour might be small with default objects, but it's gonna pile up and it should not be there in the first place, it should be dead center. I've found this by accident when working on pretty complexe model with around 400 parts... fixing this was a pretty annoying and time consuming process. https://drive.google.com/drive/folders/1i7IH0k5MUzUj8-IlEa8CyVOWyB8aZ5Oy?usp=sharing  
    • Mihu83
      Clone would not work - I want to make instance on X axis, so one shoulder pad will be made as a instance on another shoulder.
    • webmaster
      3DCoat Low-Poly Modeling for Beginners #41. Dinosaur. Part 17View the full article
    • webmaster
      3DCoat Low-Poly Modeling for Beginners #40. Dinosaur. Part 16View the full article
    • Andrew Shpagin
    • Carlosan
      Not the same, but something similar  
    • Dmitriy Nos
      If you clone an instance using the instancer tool's parameters, everything happens in global space. To use the General case axis, right-click on the sculpture and select Clone - Instance with Symmetry.
    • Dmitriy Nos
      This is the first time I've seen something like this. Can you give more details?
    • dfh 234f
      Sculpting,retopology,baking,texturing in 3D Coat. https://www.artstation.com/artwork/K3WKAr
    • Matadem
      Hello So I was looking at this video because this is one of the things I want to do with 3dcoat... but I was wondering how to get a constant equal smooth transitions (yellow highlight) between combined shapes ..attached. it seems at 0:25sec when the shape moves in the other shape the smooth transition remains...does 3dcoat works the same way or all different/? and also I am guessing with the full version of 3dcoat. one would probably make the base shape with polygons first? Am I in the right direction here?   Tnx!    
    • Matadem
      I did manage to put it back...reset this panel or page to default....tnx
    • Mihu83
      Ok, but that is constantly displaying, no matter how long I'll run the program. By the way, I have tested 2024.31 for the issue with "Autosubdivide" artifacts and it's there, so at this point, I really don't know how far back it goes. Also, have anyone take a look into the issue with objects not being in the center of the scene and symmetry beeing off? That is affecting pretty much any object added into the scene, even the default mannequins , spheres, etc. Even if you correct it and enable symmetry, the symmetry gonna be off when I hit "Pick from the bound box". Another thing I've observed lately - if I'll set the symmetry on specific object(shoulder armour for example) with "General case axis" mode and then make an X axis instance, that set symmetry will be off.
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