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    • Richard A.
      So I'm kinda going half ass backwards here.  I'm working on a set of UDIM maps that would be used for specular or even bump.  I'm trying to repaint this resource I've had for a while with all the corrected pores and other bits like elbows, nipples, hand and feet details.  So my question is:  Is there a way to bake this information onto a Diffuse map?   Also when I did attempt to create a Normal map from the older diffuse map I got allot of weird stuff going on.  I'm hoping, if I can bake this black and white map into this more smoothed out, sort of naked, diffuse color map I can then get a better Normal map out of it.  The older attempt was really horrible looking and unusable.   If there is a way to bake the black and white map onto the diffuse map please show me how with either a video or images as I'm a visual learner.   Much appreciated Richard 
    • Carlosan
      Now is uptodate, check it please The temporary license for anyone who wants to test, but has not bought a license: 3DCoat_community_01_02_26.license 241 B · 1 download    - valid till 01 Feb 2026
    • yoohasz
      Btw once it used to be sculptember, now it's sculptober. Are these art challenges still getting any traction or is everyone doing prompts now? :P
    • Carlosan
    • dvikjewels
      I'm excited to share my latest project: a meticulously crafted wedding band designed using 3DCoat. This piece combines traditional grace with modern design elements, aiming to create a timeless symbol of commitment. Design Highlights: Material: [Specify the material, e.g., 18k white gold, platinum] Features: [List key features, e.g., diamond inlay, engraved patterns, comfort fit] Design Process: Utilized 3DCoat's sculpting and retopology tools to achieve intricate details and a smooth finish. I would greatly appreciate any feedback or suggestions to enhance the design from Dvik Jewels. Looking forward to your insights!
    • nobackup
      here's a couple examples.   The second one uses instances.   and the third video shows the behaviour in blender that I would like in 3dcoat. 2025-09-30_21h25_45.mp4 2025-09-30_21h28_30.mp4 2025-09-30_21h33_06.mp4
    • VRNardodaVinci
      There are some great new features but a lot of bugs makes it unusable unfortunately(depending on what you want to do)  I would suggest holding off upgrading for a while longer while they work out the bugs.  I am not gonna upgrade anymore until a lot of broken basic functionality that I require is working again myself.   There is a guest licence you can try out on the latest version to see if the features you want to use are working for you if you want to try it out. Edit: Nevermind about trying the guest licence files seems it expires today on Oct 1  
    • Elemeno
      could i get an image or video or this ..
    • Carlosan
    • nobackup
      I'm sure this has been mentioned before, but I swear this one simple change would make modelling 10X more enjoyable.  Currently when you have a mirrored object and try to move them, it behaves as if they are grouped together and moves both objects as one.   To get true mirrored movement you need to switch to the pose tool, draw your selection and then make your move.  It's so tedious.  A simple toggle like 'respect mirror' would solve this issue.   
    • Carlosan
      Hello Check this post, hope it help  
    • Britain
      Fixed. Newer version Blender 4.5. Object needs Shade Auto Smooth, Click ignore sharpness and apply the modifier. Now can be used in 3dcoat (using 3dcoat applink). There maybe other ways (hardops)  but this works for me. 
    • Little Eiffel
      Hi, new to 3D Coat 2025.  There does not seem to be applink for Blender 4.5.  Please advice, thank you.
    • yoohasz
    • Carlosan
    • Richard A.
      That worked mostly.  The issue with UDIM's in that the head usually has  more poly's so the effect left me with allot of fixes, the Power Smooth works pretty well as long as you have allot of real estate to work on.  There seems to be a bug in the Super Smooth as when I'm working on smaller areas like finger tips and areas like that the brush seems to leave weird whited out areas on other areas.  So say I'm working on the pinkie to smooth out the pore overlay the Super Smooth will smooth that area out fine but it will leave this swath of white on the thumb.  I thought I was imagining it so I hit CTL Z a couple of times to undo the pinky smoothing and the swath of white went away on the thumb.  Tried again, same issue.  SO not sure if this needs to be reported or if it's a known bug?? 
    • Richard A.
      Thanks so much.  I'' give that a try.  
    • Carlosan
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