Hi Paulrus,
you have many options if you like to transfer your stuff to another machine.
The simplest one is: check the "lock" icon, if you have the desired model imported on your base machine.
Then the FBX is locked and the actual geometry will be embedded in the Houdini file.
But beware of the dog: Never save it then, with unlocking the Geometry...
Mainly used if you like to transfer a simple Houdini file with some demo geometry.
Another option, which is usually better, is to have your files organized in a "project", which should have
subfolders for the different needed files like textures, models, ....
like:
YourProjectFolder <--- base folder
YourProjectFolder/Models <--- your models
YourProjectFolder/Textures <--- your textures
....
then save your Houdini file in
YourProjectFolder/TheFile.hip
and the FBX in
YourProjectFolder/Models/export.fbx
now you can use variables like "$HIP" , see here: http://www.sidefx.com/docs/houdini13.0/expressions/_globals
and set a variable path to the model like:
$HIP/ Models/export.fbx
or use shared path, which are accessible in the network and use them, optional with the above variable
to have all your stuff in sync.
Hope that was helpy.
@ .. VOP, SOP, COP, FLIPPITY-FLOP, DOOWOPSHEBOP ...
Have a closer look at the manual... simply think of it like: stay organized (ok, it's much more...)
SOP -> SurfaceOPerator -> all Geometry related stuff
COP -> CompositingOPerator -> all Image manipulation
......
DOOWOPSHEBOP -> my favorit -> the Paulrus playground, I'm curios what's growing up there?