We started beta-program.
You have to place 3DCoat.otl to path, where houdini may find it (OTL scanned paths) (for example - $HOME/houdini11.0/otls for Linux, $USERPROFILE/Documents/houdini11.0/otls for win)
You have to place 3dcoat.shelf to toolbar folder (for example - $HOME/houdini11.0/toolbar for Linux, $USERPROFILE/Documents/houdini11.0/toolbar for win)
3DCoat shelf contains just one button, which you have to use as start-point of organizing geometry for exporting to 3DCoat. You have to select objects or seklect them after button pressing.
COAT_OUT node will be created or reset with paths of your objects, so you may reuse it for export-inmport procedures, or rename it for later using.
This node is used as control frontend for 3DCoat data exchange. First parameter tab contains some parameters for exchange paths setup and object/material export control. Another tab used for holding import parameters. Third tab lists all object paths, it may be useful for checking, but you should'n add objects over there, since toolbar button's procedure setup objects for 3dcoat-excange procedure, and newly added object may contain not preparation nodes.
3dcoat.H11.zip