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Chloe99

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  1. I'm afraid I delete all the program files including In that case just go into C:\Users\Yourusername\Documents\3D-CoatV3, then reinstalled. I'm not using a tablet. There may have been a setting related to that, I don't know. That's one possible fix I didn't track down. but total reinstall did it for me. thanks.
  2. oh, such gratitude. Thank you. Hallelujah, I've heard there was a secret chord... The fourth, the fifth The minor fall, the major lift The baffled king composing Hallelujah Hallelujah, Hallelujah Hallelujah, Hallelujah
  3. I started a new file, selected a sphere primitive. Same weird muscle-brush size discrepancy. I changed preferences to add focal to top tool panel. I uninstalled 3DC. The deleted the 3DC folder from Program Files folder. When I reopened 3DC, same thing. I previously customized the UI and my UI customization is still there. Any idea how I can utterly delete everthing related to 3DC so I can reinstall it then this would have to be back to normal, right??? I've wasted hours on this. I'm happy to do anything that would fix it.
  4. this image shows the ratio of the brush size (yellow) to muscle (in blue) created. Perhaps my 3 year-old son plunked some mysterious setting keyboard shortcut in the 30 seconds he got to my machine?
  5. i "Reset this page to default" (the voxels page), but still the focal shift slider does not appear in the top nav bar. I can't figure out how to display the focal shift slider. On this 3d coat tutorial video I see a slider there: When I click the ~ to bring up the floating panel there is Radius, Falloff, Depth, Opacity & Specularity, but no Focal Shift. I just downloaded and installed the most recent 3DC version and there is still no focal shift slider in the voxels room. I'm afraid somehow the focal shift was changed but I cant access the slider. Any idea?
  6. I have sculpted many voxel-based sculptures with 3DC. I am using the muscle tool. For some reason, the muscle shape drawn is only about 10% of the brush circle-shape size chosen. Other tools-- clay, smooth, operate with the selected brush size. I assume some setting was inadvertently changed somewhere. I've tried closing and opening other files but, even in those, the muscle drawn is only about 10% of the brush size chosen. Any ideas why?
  7. maybe this has changed since the earlier version of 3dC I was using. In the earlier version I thought I could (in the voxel room) select the the picker, click on a color and it'd change. I just tried something like what you suggested (again, in the voxel room). If I right click on the shader, I get an option to "Edit permanent shader settings" that lets me do it.
  8. I just reinstalled 3d Coat. Strangely, now when I open a model that previously showed different colors on each of 6 layers, it is now shown as all monochromatic. No biggie. But then when I try to change colors with the Color Picker, they do not change on the model. They still change with the Shaders, so it's cool, but the picker doesn't seem to work. I wonder if this is a bug into which others have bumped... or maybe I'm just missing some obvious thing. I've heard of people's girlfriend 'picker' not working, but haven't seen this with colors before.
  9. Thanks Daniel, Reinstalling did the trick. I'm totally grateful. ...
  10. Thanks a lot, I especially appreciate your invitation to persist. I clicked on that Curves tool, but the Splines window didn't come up. When I navigate to that file through Windows Explorer I only see one .obj file in it. I don't have any idea how those could have been deleted. But I don't know how else to understand this. Do you think I should reinstall 3DC?
  11. hi Daniel, Thanks. I am trying what you say. I clicked on Airbrush in the voxel room. Then I chose "Draw by Closed Spline" which I assume qualifies as "choosing Curves tool???"? But no spline library appears. Then I went to C:\Users\YourName\MyDouments\3D-CoatV3\VoxStamps\Splines... at there was one .obj file there. Do you know of some other way to get the Spline Library to appear in the interface?
  12. It's pretty formulaic. The scans from which the models originate are high res, but the tweaks are not. Essentially just run the smooth brush over jaggedy areas, fill in holes. The eyes are 2 clicks each. Use the voxel Sphere tool (not the primitive, but the Sphere tool, 9th one down on the left. Click once in each eye (inverted) radius 5 to make a round hole on each eye. Then Click once in each eye radius 3 to make a little round sphere in each eye hole. Same on ever face, 2 clicks per eye.
  13. One imports head and shoulders of a child. One fills in missing areas (in this case shoulder and crevice between arm and side). One adds appropriate "wig" from library of a few hundred to match photo of scanned child. A few other steps such as Fill Voids and Extract Skin > Make Hull Using Voxels. These are the main things. There are several steps.
  14. I am using 3D Coat to do a lot of 3d voxel-based modeling. It works better than any other program for my specific tasks. I can process about 4 files per hour. Someone slower might only be able to do 2-3 of these. I can pay $5. file ($20. per hr. at my level of efficiency). I can keep up with the queue now. In a few months, my new business partner (Wharton mba, founded 2 companies he took public) will bring dozens of times more of these files than I can handle. a.) do any of you 3D Coaters wish to do this kind of work? b.) I haven't made training videos yet & list of voxel-manipulating steps to take with each file. But once I do, do any of you have access to a larger workforce you could manage to execute a bunch of this kind of 3D Coat work?
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