Jump to content
3DCoat Forums

Chloe99

Member
  • Posts

    41
  • Joined

  • Last visited

Everything posted by Chloe99

  1. I'm afraid I delete all the program files including In that case just go into C:\Users\Yourusername\Documents\3D-CoatV3, then reinstalled. I'm not using a tablet. There may have been a setting related to that, I don't know. That's one possible fix I didn't track down. but total reinstall did it for me. thanks.
  2. oh, such gratitude. Thank you. Hallelujah, I've heard there was a secret chord... The fourth, the fifth The minor fall, the major lift The baffled king composing Hallelujah Hallelujah, Hallelujah Hallelujah, Hallelujah
  3. I started a new file, selected a sphere primitive. Same weird muscle-brush size discrepancy. I changed preferences to add focal to top tool panel. I uninstalled 3DC. The deleted the 3DC folder from Program Files folder. When I reopened 3DC, same thing. I previously customized the UI and my UI customization is still there. Any idea how I can utterly delete everthing related to 3DC so I can reinstall it then this would have to be back to normal, right??? I've wasted hours on this. I'm happy to do anything that would fix it.
  4. this image shows the ratio of the brush size (yellow) to muscle (in blue) created. Perhaps my 3 year-old son plunked some mysterious setting keyboard shortcut in the 30 seconds he got to my machine?
  5. i "Reset this page to default" (the voxels page), but still the focal shift slider does not appear in the top nav bar. I can't figure out how to display the focal shift slider. On this 3d coat tutorial video I see a slider there: When I click the ~ to bring up the floating panel there is Radius, Falloff, Depth, Opacity & Specularity, but no Focal Shift. I just downloaded and installed the most recent 3DC version and there is still no focal shift slider in the voxels room. I'm afraid somehow the focal shift was changed but I cant access the slider. Any idea?
  6. I have sculpted many voxel-based sculptures with 3DC. I am using the muscle tool. For some reason, the muscle shape drawn is only about 10% of the brush circle-shape size chosen. Other tools-- clay, smooth, operate with the selected brush size. I assume some setting was inadvertently changed somewhere. I've tried closing and opening other files but, even in those, the muscle drawn is only about 10% of the brush size chosen. Any ideas why?
  7. maybe this has changed since the earlier version of 3dC I was using. In the earlier version I thought I could (in the voxel room) select the the picker, click on a color and it'd change. I just tried something like what you suggested (again, in the voxel room). If I right click on the shader, I get an option to "Edit permanent shader settings" that lets me do it.
  8. I just reinstalled 3d Coat. Strangely, now when I open a model that previously showed different colors on each of 6 layers, it is now shown as all monochromatic. No biggie. But then when I try to change colors with the Color Picker, they do not change on the model. They still change with the Shaders, so it's cool, but the picker doesn't seem to work. I wonder if this is a bug into which others have bumped... or maybe I'm just missing some obvious thing. I've heard of people's girlfriend 'picker' not working, but haven't seen this with colors before.
  9. Thanks Daniel, Reinstalling did the trick. I'm totally grateful. ...
  10. Thanks a lot, I especially appreciate your invitation to persist. I clicked on that Curves tool, but the Splines window didn't come up. When I navigate to that file through Windows Explorer I only see one .obj file in it. I don't have any idea how those could have been deleted. But I don't know how else to understand this. Do you think I should reinstall 3DC?
  11. hi Daniel, Thanks. I am trying what you say. I clicked on Airbrush in the voxel room. Then I chose "Draw by Closed Spline" which I assume qualifies as "choosing Curves tool???"? But no spline library appears. Then I went to C:\Users\YourName\MyDouments\3D-CoatV3\VoxStamps\Splines... at there was one .obj file there. Do you know of some other way to get the Spline Library to appear in the interface?
  12. It's pretty formulaic. The scans from which the models originate are high res, but the tweaks are not. Essentially just run the smooth brush over jaggedy areas, fill in holes. The eyes are 2 clicks each. Use the voxel Sphere tool (not the primitive, but the Sphere tool, 9th one down on the left. Click once in each eye (inverted) radius 5 to make a round hole on each eye. Then Click once in each eye radius 3 to make a little round sphere in each eye hole. Same on ever face, 2 clicks per eye.
  13. One imports head and shoulders of a child. One fills in missing areas (in this case shoulder and crevice between arm and side). One adds appropriate "wig" from library of a few hundred to match photo of scanned child. A few other steps such as Fill Voids and Extract Skin > Make Hull Using Voxels. These are the main things. There are several steps.
  14. I am using 3D Coat to do a lot of 3d voxel-based modeling. It works better than any other program for my specific tasks. I can process about 4 files per hour. Someone slower might only be able to do 2-3 of these. I can pay $5. file ($20. per hr. at my level of efficiency). I can keep up with the queue now. In a few months, my new business partner (Wharton mba, founded 2 companies he took public) will bring dozens of times more of these files than I can handle. a.) do any of you 3D Coaters wish to do this kind of work? b.) I haven't made training videos yet & list of voxel-manipulating steps to take with each file. But once I do, do any of you have access to a larger workforce you could manage to execute a bunch of this kind of 3D Coat work?
  15. Here's the dumbest question. Back in the day (6 months ago?) I had a library of models I created in the upper left corner of my 3d Coat work area. I think I was actually saving them in a spline library. I don't even know how to tell that 3dC to display that (spline?) Library window again. Alternatively, is there some other way I can have a library of models through which I can browse in 3dC?
  16. Here's a screenshot of a 3d-scanned surface of a girl. On the left you see the girl's shoulder was not caught in the scan. I wonder what the quickest, crudest way the shoulder might be filled-in in 3d Coat such as is filled in red on the right?
  17. okay, I found it. It's "Customize Hotkeys" Section 12.1 in the version 3.2 manual. 3DC is awesome.
  18. I did this before, but have since forgotten how. I remember it's really easy. How do I assign new keyboard shortcuts?
  19. Here I am airbrushing per-pixel paint on in 3DC. I am painting skin color on a girl's arm, but note the skin color seems to go through the arm and land on the purple dress. I'm not overspraying around the arm, rather the paint is somehow going through the arm. In fact when I try to reapply purple to the dress, some of that seems to somehow project off the dress and back through the arm. Any ideas?
  20. hi Spacepainter, I've read that process on Shapeways' site, but I can't seem to figure out how to get an acceptable saving from 3d coat. I thought if I saved it as an .obj that would take care of it. Then I open it in accutrans to convert it to a VRML 2.0 or .x3d, but I still get an error message on shapeway's site saying, "Invalid input file format". (I zipped it and included the zipped texture file) Shapeways can't seem to help me. I really like 3d coat and don't want to go with another program for voxel-sculpting OR painting on the texture. But although these textured files I create opn fine in accutrans, they won't even open in meshlab. I think maybe somehow I'm not sufficiently "attaching" the textures to the models or something(?) Have you successfully created and saved a textured model in 3dc, then successfully uploaded it to shapeways? I've been emailing the Accutrans author and the service people at shapeways, but noone can seem to help. Any ideas?
  21. Master Tony, here's the thing, I start with an untextured .stl mesh. then I file > "import model for per pixel painting". Then I color it in 3D Coat by brushing and projecting some images from PhotoShop. If I'm importing an uncolored .stl does it have UVs naturally? I'm just wanting a VRML 2.0 or .x3d so I can get something printed by Shapeways. I'm not sure what the best file format would be to save in 3d coat would be. I am doing .obj since it retains the textures. Then I can use accutrans or meshlab to convert it to a VRML 2.0 or .x3d. (By the way the original .stl is totally waterproof and so on.) But Shapeways and meshlab send back error messages when I try to open the same file after I've colored it with per-pixel painting in 3d Coat. Accutrans seems to think the files are fine. When it comes to sculpting, voxels in 3D Coat are my favorite tool. When it comes to coloring 3d models, per-pixel painting is the easiest and most fun tool to use. But I don't know why I can't seem to simply save a painted-in-3d Coat model in such a way that I can get it printed by Shapeways. It is not the fault with the mesh, Shapeways can print these exact meshes in a colorless material for me. My working theory is that whatever is disallowing the textured .obj files from successfully opening in Meshlab is what is causing the Shapeways bottleneck. An imported, colorless .stl file, then painted in 3d Coat, how do I simply save it in 3d Coat in a way that will be accepted by Meshlab/Shapeways?
  22. Hi, (3D Coat is AWESOME!!!!!! Marvelous, wonderful, inspiring, powerful, a bargain at any price, simply beautiful.) Having said that, let me please share where i am getting stuck. I often "Import model for per pixel painting", I paint and export it, usually as an .obj. I can thereafter open it fine in Accutrans for example, but when I try to open it with Meshlab I get the attached error message. Any idea why I can't successfully open pixel-painted, exported-from-3D-Coat, textured models in Meshlab?? Gratefully Yours, Meester C
  23. hi, When one imports mesh for voxeling one can Merge as Skin and select a thickness. But what I want to do is choose a thickness that is relative to the length of the mesh. How can I know whAt 3DC considers the length of the mesh, pre-voxelization? If it is already voxelized I can use the measuring tool to calculate the desired thickness ratio, but pre-voxelization how could one know what the height in 3d-coat-units is so as to select a thickness prior to voxelizing and measuring-tool functionality?
  24. ● Merge Scan to Voxels, Repair it so that it missing parts from the Face a filled in if need be. Okay. I did File->Import Mesh for Voxelizing ● Export High Poly Quadmesh (you don't need to retopo when the goal is 3D.Printing) I RMB on the layer in voxtree and selected AUTOPO with Ptex ● import to the Paint workspace with Ptex yup, ● Bake the original textures from the Scan-Model to the new mesh this is where I'm not exactly sure I'm doing it right. I click Textures-> Texture Baking Tool-> then under 'input mesh' I browse for and select the original .obj file I originally merged into the voxel room. Then there's a message 'baking in progress'. But I don't see the texture appearing on the mesh. Should it?
×
×
  • Create New...