Advanced Member kirkl Posted November 26, 2017 Advanced Member Report Share Posted November 26, 2017 Would be cool to have a few floating vector objects in the layer stack to which we could apply smart materials , feather edges, scale and move around like Photoshop layer/ smart object, re-scale and edit the filling smart material any time etc. Same for Spline Paint tool . Would be cool if it stays vector so we could tweak it any time. Not just rasterizing itself into texels once and for good. All this with ability to do proper height blend /Zcombine/ deep pixel composing in between such objects or whatever other soft may call it. Would give 3d coat more non-destructive taste. Could be an essential advantage over Mari and Substance Painter even if it would be a bit slow Perhaps working only for flat plane/ tileable texture where re-composing/re-scaling objects and curves manually is an essential necessity to reach non-repeating impression . Would be a truly unique feature and very refreshing over never looking right Substance Designer robotic "make it tile" and other nodes. I am sick of nodes already I could do all this in Photoshop probably plus it has a cool auto adapting patch tool but it's so terribly inconvenient there with all those Layer comps instead of simply texture channels, gazillion clipping groups and chain links to keep things together. 3d coat seems so right and just a couple steps off from being a perfect material compositing tool . Would love to see a specific 2d flat mode too for tiling textures. Quote Link to comment Share on other sites More sharing options...
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