Jump to content
3DCoat Forums

3D-Max AppLink


Andrew Shpagin
 Share

Recommended Posts

  • Member

 PolyHertz,

 

Thanks for the update.  This is the error I am getting when I launch the 3D App from inside 3D Max after installing and restarting:

 

NEVERMIND!  I resolved this by setting 3D Max to run as administrator!  Sorry about this!

 

maxerror.jpg

Edited by Teriander

Did you use the regular install? Both the install and the regular script write files to the Max directory, so it's weird if one worked and the other failed. I can try making all files elsewhere and copying them to the Max directory if that works...else next release I'll just add an error message when files fail to write letting users know that they need the correct(Admin) permissions before running the script.

 

I've only ever tested it with an Admin account.

  • Member

Regular installed gave an error during install.   Manual install gave an error when launching the app inside of 3D Max.  Both issues were fixed after running Max as Admin.  It's strange because my account is set as "Admin",  I'm researching now to see if I need to make some security changes.  I'm just a home user, not on a work network or anything.  Using Windows 10.  

 

By the way, the Retopo (Auto) option is working.  Well done!   

Ok, here's a small update that adds some information popup windows when the applink has problems writing files: https://dl.dropboxusercontent.com/u/4210886/3ds%20Max%20Applink%20v1.4a.mzp

 

just fyi, admin mode is only needed during install/uninstall and when enabling Max Auto Launch for the first time, because those are the only times it writes files to the Max directory. Windows Permissions can get a bit weird because an Admin account can sometimes be locked out of writing files to certain directories unless also in Admin 'Mode' (ie. "Run as Admin").

It might be possible to let non-admins install the applink by linking it to specific Windows user accounts, but I haven't tested properly yet to be sure.

Edited by PolyHertz
  • Reputable Contributor

Yeah, even when I turn UAC off, and am logged in as the the Administrator, Windows still pulls this crap. Makes me pretty darn mad at times...having to fight with Windows to access my own stuff. This isn't the only plugin that requires the user to start Max as the Administrator. I have a number of ones I use that requires the same thing. Best thing to do is RMB + Click the app icon > Properties > COMPATIBILITY TAB > Click "Change settings for all users" > At the very bottom, check "Run as a Admin."

 

You'll henceforth see an Admin badge over your icon, so you know it will automatically run as Admin when you click on it.

  • Member

Is it just me or are you getting different results when importing from 3D Max into 3D Coat via "Retopology"?    The Retopo objects are coming in with a strange shading color, pressing 1-5 does not change the color of the objects, and I am first prompted with with Placing the object (at this stage is has the correct gray color but pressing enter or Apply changes the color and makes my 1-5 keys useless.  The biggest issue is that placing Points/Faces or even Quads appears to be more difficult as my points are hiding inside the geometry.  I do not recall having this issue before.  Am I missing something? 

That sounds like an issue in 3D-Coat itself, not the applink (which has nothing to do with the mesh other then exporting it and telling 3DC to send it to the [retopo] room).

The applink SDK hasn't been updated in over 2 years (Oct 2013), so 3D-Coat might still be using some legacy behavior when using any of them. Best bet would be to ask Andrew.

  • Reputable Contributor

Is it just me or are you getting different results when importing from 3D Max into 3D Coat via "Retopology"?    The Retopo objects are coming in with a strange shading color, pressing 1-5 does not change the color of the objects, and I am first prompted with with Placing the object (at this stage is has the correct gray color but pressing enter or Apply changes the color and makes my 1-5 keys useless.  The biggest issue is that placing Points/Faces or even Quads appears to be more difficult as my points are hiding inside the geometry.  I do not recall having this issue before.  Am I missing something? 

What are you placing those points on? A dense mesh in the Sculpt room, or the low-poly mesh you sent to the Retopo room?

  • Reputable Contributor

Low-poly mesh in the Retopo room.  

Not a good idea, IMHO. The reason is, Retopolgy tools (especially the Points & Faces, Quads, Add/Split and Stroke tools are designed to work on top of HIGH poly objects that reside in the Sculpt workspace. The whole purpose of retopology is to create a low polygon copy, because high polygon meshes are too unwieldy to work with in most 3D apps.

  • Reputable Contributor

So, you if you want to retopologize a low poly mesh, then import it into the Sculpt room (the Applink will do that with the Voxel Object option). Once you have that model committed to a layer in the Sculpt room, you can use the Retopo option from the applink.

 

You can see it covered a bit in this video:

 

Final release for the year: https://dl.dropboxusercontent.com/u/4210886/3ds%20Max%20Applink%20v1.5.mzp

 

Changed since 1.4a :
-Added Arch & Design material import. Support for both Metalness gloss and roughness workflows. Inspired by AbnRangers recent video on the subject (here).
-Added Multi-Sub material support for all custom material types.
-Added ability to use opacity with all "Material Import" options, except for with Stingray shader (as the shader itself doesn't support opacity in any form atm).
-Install and Max autorun now work even if not running as Admin (icons can still be blocked by Windows, but it wont stop the applink from working).
-Added option to automatically delete all temporary files from the selected 3D-Coat exchange directory on exit (because I doubt most people realize how many files can accumulate if they dont delete them once and a while).
-Fixed bug where "Auto Launch 3DS Max" setting wasn't saved between applink sessions (affected version 1.4a but not 1.4).

 

Please run an uninstall before installing this new version, as some of the older files can otherwise cause issues.

Edited by PolyHertz
  • Like 1
  • Reputable Contributor

...oops. I just noticed that when I try to Export to 3ds Max from the file menu, 2016 folder is no longer listed, like it was previously. The folder is still in the MyDocs/3D Coat V4.5/Exchange directory, but not showing in the Export to menu

Strange, I don't think I touched that area of the code for this release... Just to be sure, did you use the uninstaller in this release prior to installing, and then run the applink at least once before going into 3D-Coat?

 

Edit: Small update to fix the "Export to" issue: https://dl.dropboxusercontent.com/u/4210886/3ds%20Max%20Applink%20v1.5a.mzp

So much for "last release of the year" :p

Edited by PolyHertz

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...