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| boltHead () |
| constructor.
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boltHead & | head (const HeadParams &_h) |
| set the head object.
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HeadParams & | head () |
| get the HeadParams object.
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const HeadParams & | head () const |
| get the const HeadParams object.
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boltHead & | head (const int &_type, void *data) |
| set the head object with specified type and data.
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boltHead & | slit (const Slit &_s) |
| set the slit object.
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Slit & | slit () |
| get the slit object.
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const Slit & | slit () const |
| get the const slit object.
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boltHead & | operator= (const boltHead &h) |
| assignment operator
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| prim () |
| constructs a new prim object.
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str | class_name () |
| get the primitive class name.
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prim & | name (const char *s) |
| set the primitive object name.
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str | name () const |
| get the primitive object name.
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void | add (Volume &v) |
| add the prim into scene
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void | subtract (Volume &v) |
| subtract the prim from scene
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void | intersect (Volume &v) |
| intersect the prim into scene
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void | merge (Volume &v, const BoolOpType op) |
| merge the prim into scene
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Mesh | mesh () |
| get the mesh prim
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prim & | color (DWORD CL) |
| assign the color to the primitive (in voxels)
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prim & | color (float r, float g, float b, float a) |
| assign the color to the primitive (in voxels)
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prim & | color (float r, float g, float b) |
| assign the color to the primitive (in voxels)
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prim & | color (const char *colorid) |
| assign the color to the primitive (in voxels)
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prim & | gloss (float value) |
| assign the gloss for the voxel primitive, it will work only if the color already assigned
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prim & | roughness (float value) |
| assign the roughness for the voxel primitive, it will work only if the color already assigned
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prim & | metal (float value) |
| the metalliclty value for the voxel primitive, it will work only if the color already assigned
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prim & | opacity (float value) |
| assign the opacity of the color over the voxel primitive. The color should be assigned before you assign the opacity, for example p.color("red").opacity(0.5)
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prim & | details (const float det_level) |
| set the detail level
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float | details () |
| get the detail level
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prim & | transform (const mat4 &t) |
| set the transform matrix
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mat4 | transform () const |
| get the transform matrix
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prim & | scale (float scale) |
| set the scale
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prim & | scale (const vec3 &v) |
| set the scale
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vec3 | scale () const |
| get the scale
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prim & | translate (const vec3 &_pos) |
| Set the primitive translation.
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vec3 | translate () const |
| get the primitive translation
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prim & | translate (float x, float y, float z) |
| Set the primitive translation.
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prim & | x (float x) |
| shift the primitive along the x - axis
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prim & | y (float y) |
| shift the primitive along the y - axis
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prim & | z (float z) |
| shift the primitive along the z - axis
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prim & | auto_divide (float average_div) |
| set the auto devide
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prim & | step_divide (float step) |
| set the step devide
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prim & | fillet (float radius) |
| set the fillet
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template<typename T > |
T & | Obj () |
| Get the primitive object reference.
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template<typename T > |
bool | isAs () |
| Check the prim's type.
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virtual float | fillet_relative () |
| calculates a fillet relative value (0..1).
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static void | debug_on (bool isOn=true) |
| indicates whether to turn on or off the debug mode.
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static void | debug_clear () |
| clear the debug info for primitive operations
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static void | push_transform (const mat4 &t) |
| set the global transform matrix to all primitives
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static void | push_translate (const vec3 &d) |
| Set the translation to all primitives.
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static void | push_scale (float scale) |
| Set the scale to all primitives.
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static void | push_scale (const vec3 &s) |
| Set the scale to all primitives.
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static void | push_details (float details_modulator) |
| set the detail level to all primitives
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static void | reset_transform () |
| reset the global transform matrix
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prim * | _this |
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