Hello
I have a Mesh with uvMap and a Texture applied.
I begin a new mash with the retopology tools.
What I'd want :
Is there a way to get the texture onto the new Mesh during the retopology time (or at the end) ?
The goal in mind is to avoid unwrapping and uv tweeking for this new mesh !
(features available in ZBrush)
Thanks a lot for the replies
Best regards,
Alain