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3dcoatmec

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  1. Hello I have a Mesh with uvMap and a Texture applied. I begin a new mash with the retopology tools. What I'd want : Is there a way to get the texture onto the new Mesh during the retopology time (or at the end) ? The goal in mind is to avoid unwrapping and uv tweeking for this new mesh ! (features available in ZBrush) Thanks a lot for the replies Best regards, Alain
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