So I'm making RGBA masks for an Unreal shader but i keep getting this dark line between the colors. PS had the same issues until i changes it in edit/color settings to "blend by gamma." Is there a similar workaround for 3dcoat?
Here is the fix for PS if it helps.
https://www.picturecorrect.com/tips/photoshop-computes-color-incorrectly-but-theres-an-easy-fix/