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n8x

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Everything posted by n8x

  1. So I'm making RGBA masks for an Unreal shader but i keep getting this dark line between the colors. PS had the same issues until i changes it in edit/color settings to "blend by gamma." Is there a similar workaround for 3dcoat? Here is the fix for PS if it helps. https://www.picturecorrect.com/tips/photoshop-computes-color-incorrectly-but-theres-an-easy-fix/
  2. Tested in latest beta 4.7.13 This issue is still there.
  3. Sorry to did up an old post, but i have this same issue going from modo 10v2 to 3dcoat.4.7. My work around is to import into Max 2014 then export back out.
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