n8x
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Tested in latest beta 4.7.13 This issue is still there.
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Sorry to did up an old post, but i have this same issue going from modo 10v2 to 3dcoat.4.7.
My work around is to import into Max 2014 then export back out.
Color Blending and Gamma
in General 3DCoat
Posted
So I'm making RGBA masks for an Unreal shader but i keep getting this dark line between the colors. PS had the same issues until i changes it in edit/color settings to "blend by gamma." Is there a similar workaround for 3dcoat?
Here is the fix for PS if it helps.
https://www.picturecorrect.com/tips/photoshop-computes-color-incorrectly-but-theres-an-easy-fix/