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artman

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Posts posted by artman

  1. Using LC at about 300% depth and a brush shape you can see in the screen cap I layer clay on a sphere until I have a huge mess.

    With Powerful Smoothing I start to clean it up.

    Goes well until one tiny area stops being effected by Powerful Smoothing, so I go to fillholes, closehole, regular smooth, nothing helps. See 3dcoat_dimple.jpg

     

    Next I return to LC and build up the area so I can attack the dimple from a different angle figuring that might help.

    While it is fainter, it is still there. See 3dcoat_dimple2.jpg

     

    Looked at in wireframe you can see the subsurface structure in black - the pore :)

     

    If I go inside the mesh and Power Smooth this internal object I can make it disappear.

    ...ok,300% depth...

     

    If I try 300% depth the mesh build up like crazy...I mean real crazy..unusable crazy.

     

    What happens if you sculpt at lets say....98%.? Can you reproduce issue,

  2. Don't know if this pertains to the beta, but when using LC I sometimes get dimples and sometimes they are like pimples. Smoothing, fillhole, closeholes, nothing works. In wireframe view I see that there is a spike of geometry inside the object. You can reproduce by using a deep LC brush and quick drawn layers of LC on top of each other on a sphere. I can't remove them with external strokes, but I can by using smooth internally. This goes for 12E too, though fixing some of them externally has been better with each successive update.

    I am not able to reproduce yet after 2 hours of heavy sculpting on a sphere in 12E.

    Im "using a deep LC brush and quick drawn layers of LC on top of each other on a sphere" like you wrote.

    Can you elaborate a little:

     

    Which brushes used?

    How much depth used,detail value ect...

    Screenshot would be nice.

     

    thanx

  3. I was not able to reproduce several reported issues, so please check. What I can't reproduce:

    - supersmooth collapses all into single point

     

    Its hard to reproduce but i can get it always in approx 2minutes.

    It has something to do with undos and changing brushes.

     

    What is strange is once it starts it wont stop doing this until I exit 3DCoat.

    (even loading another file will keep issue alive)

  4. -Parts of mesh hidden using Surf Hide tool are still affected by Move brush and possibly other brushes.

     

    also completely different topic; Cut off tool rocks in build12C!!...really first time I am not afraid to use it. :)

    Nasty  bugs were definitely fixed!

    But sometimes it will complete cutting operation even after self-intersection warning,leading to not so ideal mesh with open holes :

    post-1195-0-76292400-1387779410_thumb.jp

     

    about booleans/cutting in SFmode:

    I think (and its solely my opinion) that you aimed too much for high quality booleans ...

    Personally I would much rather have less quality booleans that works 100% of times in any situations than superquality booleans.

    Maybe one day you could introduce a simpler version within sF mode if you get inspiration. :)

    Of course the operands need to not loose quality but the surface resulting from  the boolean itself

    does not need to be of absolute crispness imo. Although having best of both worlds would be great.

  5. Regarding CleanClay uber collapse...can you explain me better what happen?

    well I haven't try cleanclay per say,its "Powerful smoothing" that is activated in top ui;

    usually it acts by combining averaging(sampled at start of stroke)+ some smoothing.

    But now it just seems to act as a very destructive reduce brush.

     

    Nothing special happened; I just sculpted using LC/RS and then I used Shift with "powerful smoothing" set to it.

    Result is what you see in picture.

  6. Here is another example of very nasty RS behavior on Default male bust side head.

    Its really like some weird snapping because if I relax the topology i can see eveyrthing is ok,topology is nice ,its just that vertices

    seem to be jumping/snapping for no reasons out of their way.When they jump inside the mesh it becomes a bump that is impossible to smooth,but most of the times they will only jump across the surface and not inside mesh.

    post-1195-0-53207900-1387736102_thumb.jp

     

    ( I tried various things like :various falloff values,disable rotate along stroke,change normal sampling values...to no avail.)

  7. -Speed is very good. :)

     

    -Still issue with RS and rapid creating jumping/weird snapping topology on default male bust side head.

    Sometimes jumping vertice even jump inside the mesh.

    post-1195-0-73289500-1387735290_thumb.jp

     

    -Smoothing  with Shift key while using a RS enabled brush will result in RS action after smoothing...not sure it is ideal or wanted.

     

    -Powerful smoothing is still broken and act like a crazy reduce tool on my side.

    post-1195-0-78440900-1387735367_thumb.jp

     

    -Here is picture of explosion using proxy mode (decimated) doing some changes with move brush on a LC sculptedmesh.

    post-1195-0-44271500-1387735144_thumb.jp

    -also Proxy mode (degraded) gives very low polycounts that do not correspond to 2x,4X ect proportions...

     

    Edit: also considering the only users who seemed to request for more resolution using RS were myself and JoseConseco...I guess slider to increase res in RS is probably not vital as a feature at the moment as the most majoriy of users prefered the older resolution better.Also more important issues/bugs seem to be still present.

  8. Well that's true if the code base between rooms is too intertwined instead of more modular, or if he hired poor programmers (any programmer who needs to rely on others to fix their mistakes shouldn't be hired). Of course, if the reason he said that is because he would hire them in bursts and then stop paying them before they finished fixing any bugs they created to save on funds, that's a whole other deal.

    No,I think 3DCoat is just pretty complex piece of software....I think he would need to fix bug of even very good programmers.

  9. Andrew does need help, no doubt about that. Ideally there would be one dev per room so no matter what part of the app a user cares about they know it'll get updates regularly. But realistically it seems 3DC doesn't sell well enough for that to happen. And raising the price could result in even fewer copies being sold offsetting any benefit.

    Andrew said it was difficult to hire other programmers because he would end up fixing the bugs of others...so what he really needs is not more help,but clones of himself :). He also talked about making 3DCoat partially open-source at some point but it was hypothetical I think....About raising price:I hardly think that would help imo...it would be really kill 3DC I think. Price is one of the few things that  really get some people onboard that would totally turn to ZB/MB if they were less expensive.

     

    What is missing here is rock solid stability (being worked on as we speak) and powerful showcasing..

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