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Shawn Driscoll

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Posts posted by Shawn Driscoll

  1. It looks way too complex to export an object after selecting an app format. I just say OBJ, and give me my texture maps is all (in PNG), when exporting. When I import the OBJ into something else, the texture maps get applied as well. Once in awhile, I end up with texture maps I don't really need. Or the app didn't know where to apply them to. Just takes a few clicks to bring those texture maps in for their channels.

    The main thing is OBJ. 3D-Coat's OBJ import/export is solid. But if you're doing any rigging, or using something like GoZ, never mind all that I said.

  2. Flat Shade?! You mean downgrade my graphics quality while painting? I'll never do that.

    Anyway. I found the bug. 3D-Coat treats Glossiness Intensity two different ways:

    A Glossiness Intensity of 0% is not the same thing as a disabled Glossiness Intensity (according to 3D-Coat's programming), as far as painting a basic paint color over a smart material color.

    In other words, disabling Glossiness Intensity breaks 3D-Coat's ability to completely paint over existing paint with 100% coverage. Maybe this has to do with Glossiness belonging more to diffuse material than to metal material? 3D-Coat needs a warning displayed to let users know the consequences of turning on/off Glossiness when smart materials are detected in an object's paint layers.

  3. I have a UV-mapped object in paint per/pixel mode. I want to paint with a smart material using the polygon brush. What is "best practice" for doing this so that the smart material gets applied correctly?

     

    ADDED:

    Maybe my question can be more simplified to: After painting an object with a smart material, I now want to paint over that material with a solid blue color. How do I get the blue to be solid blue with none of the smart material showing underneath it still? I have everything set to 100% that I can think of while painting with just a blue color. I have depth turned off. I don't want the blue paint to have depth. I have the smart material on one layer, and the blue paint strokes on another layer. I'm using a mouse to paint with.

  4. 4 hours ago, Javis said:

    Unfortunately I don't think you're going to have much luck with a cape with 3DCs cloth tool. Try Marvelous Designer, or Modo.

    Yep. 3D-Coat wants to tug on and stretch my cape mesh forever. I used to have MD 1.0. I'll see if my modo 601 does something. I only use it for rendering.

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