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LypsiK

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Posts posted by LypsiK

  1. hi, on my computer tje brush are a little bit less speed than alpha 67.

    in voxel i have a very small lag now and i didn t get it in alpha 67.

    And before the build mode with the 3th aplha was able to done a sharp effect, now i found that all the brush are more smooth and don t get the same result in sculting than other preview alpha.

    i have remove alpha 68 to reinstall alpha 67 for testing and on my computer a lot of brush are faster but unfortunatly the build brush(my favorite snif ) was realy slow now have don t have the very good effect of the ancient build brush 67 ( don t test it on painting ).

    And some brush make highter volume than the before but sometime it s a little bit too much ^^

    other people have the same problem ?

    i only have 3go ram, perhaps it don t happend on better computer ^^

    here is exemple of sculting.

    same option , same movement but different result ^^

    http://img13.imageshack.us/img13/8229/sharpz.jpg

    http://img23.imageshack.us/img23/7265/smootha.jpg

    thanks if some one can help me ^^

    PS: I think 3dcoat it really a good soft, continue on that way andrew i don t say thos critics to be unfriendly ; )

  2. Hi, is it possible to have an option to paint (with brush ) a mask and then scult or paint only on this mask?

    for voxel i have only found the import from retopo in cloth tool but it could be very helpful to paint mask with brush ( for voxel and for texturing ).

    An other probleme, when a use the spline mode drawing in voxel tool ( press E and then choose one of drawing mode look like a spline ),

    It slice the model, it s very cool but some time i want to drawn a spline to mak a specific shape and then extrude it with enter or ctrl+enter.

    if someone know how to make it or if is it possible to implement it it will be very cool.

    thanks

    (sorry for bad english i hope you will understand it ^^ )

  3. hi,

    is it possible to change de opacity of any layer ?

    I try to load an ambiant and cavity map in 3d coat ( 1 by layer ) and it could be very usefull to decrease the opacity of these layer

    (cavity map are often too hard for texturing.

    The second request is for topolofy,

    is it possible to load a mesh as reference mesh but with his topology ( face are visible and u can delete or edit some face on the model ) ?.

    Thanks

  4. hi, i have some question for people who have tested 3d coat with cuda support.

    1: Is it really faster than the normal version ?

    2: I have a gforce 8600Gt with about 60c° when i use it to work. Can i use the cuda version without any danger for my gpu?

    thanks a lot

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