Jump to content
3DCoat Forums

Tinker

Contributor
  • Posts

    334
  • Joined

  • Last visited

Posts posted by Tinker

  1. You can write time critical parts in c++ later. Even if you will have to rewrite all your plugin, using python for prototyping will speed up process several times. At least bcos of that you will not have to recompile plugin and restart program after every update. Remember we more artists than programers, so python would match 3D-Coat philosophy well :)

  2. Python easy to learn and powerfull language oriented for rapid development.

    Now many 3d pakages allow to interface them with python. I cant even amagine what can be done with voxels+scripting. We can write some insane object generators, transformations etc.

    And if you planing to make sdk any way, so it would be not very hard to implement.

    What do you think? Thank you!

    • Like 1
  3. Hi!

    I tryed your program as topology tool. Its very nice!

    In fact there are many programs that offer tools for retopology organic models.

    But i need tool for retopology "mechanic" models. My workflow is to detail models not with sculpting, but just create many separate detail objects (in Cinema 4d) first, and then create lowpoly object, bake normals and use in game engine.

    So some vertexes of my new mesh must strict match some vertexes of reference mesh.

    Thank you!

×
×
  • Create New...