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Posts posted by chris_solo
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Leigh, Perfect mastery of 3dcoat! awesome sculpts!
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Thank you!
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Thank you for your answers.
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Hello 3dcoat community,
I would like to know the fastest way to be able to export a sculpt from 3dcoat to C4d without doing a retopilogy and also while keeping the default shader that I put on it?
Here's the screenshot that I would like to export and the shader that I would like to keep on with the export.
Is there a fast export function, keeping the details of the sculpt and also the shader on itOn the other hand, the 3dcoat Engine rendering system doesn't work in my software? !! ...
I have set the number of rays that I want, chose the location of the file to render, chose the size, push on "Render"... when I start rendering, the rays scroll continuously and no rendering file is re-performed...thank you for your help and for reading my message!
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YEAH! COOL!
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I'm using 4.0.06A. CUDA DX It runs fine on my windows8 -64bit system with DX11. The file name for the version I'm using is 3d-CoatDX64C.exe. I think the C at the end of the file name tells that it is CUDA.
Our systems specifications look almost identical, except I have a GTX 660ti video card.
so I downloaded, I installed this version and not this still doesn't work!
I don't understand...
My NVDIA Driver: 320.49
Driver Dll Version 5.50 (8.17.13.2049)
Runtime Dll version 5.0(6.14.11.5000)
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I think I'll have to work with OpenGL!
++Chris
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Thanks Pix Jigsaw! I'll take a look for this.
++Chris
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it would be nice to score somewhere the minimum and optimum configuration, I still don't know if 3DCoat works with DirectX 11 or DirectX 9 only?!
then if it works with DirectX 11, I have a problem with the latest version available online! this version works only with OpenGL! DirectX version doesn't work
if this is a problem with the Cuda version, I don't know which version I have, but I think it is 5...
thank you for feedback.
infos:
system: Windows 8 - 64bits
processor : Intel Core i7-3770 CPU 3.40Ghz (8CPUs) 3.4Ghz
memory : 16 Go
video card : NVIDIA Geforce GTX 660
memory : 4044 MB
> 3dcoat version 4.0.05 stable version
++Chris
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I installed the version 4.0.05 I would like to know if it works with DirectX 11?
I'd like to know if any versions that work with DirectX 11 or 9 ?...++Chris -
yes I think it is this, it is rather annoying!! because I use DirectX 11 engine with Marmoset Toolbag engine...
I hope a fix will be done in the future. For now I'm using OpenGL version.
++Chris
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thanks Tony, I'll try it soon.
so 3dcoat works well with DirectX 11 ? or it must with DirectX 9 ?
maybe the error comes from that??!
++Chris
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anyone!!?
++Chris
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Hello!
I get an error when the program starts when I run the application. I installed version 3d-Coat-V4_0-04B1-64 and it gives me
an error : (0xc000007b) the same version OpenGL version works!!!I have DirectX 11
system: Windows 8 - 64bits
processor : Intel Core i7-3770 CPU 3.40Ghz (8CPUs) 3.4Ghz
memory : 16 Go
video card : NVIDIA Geforce GTX 660
memory : 4044 MB
can you help me?
thanks
++Chris
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The applink for Octane renderer is in progress
?! it's a good news!
I'm waiting...
++Chris
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Thanks! nice idea!
++Chris
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Thanks Styler!!
++Chris
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Nice works here!
++Chris
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Thanks Andrew for this update, I have one!!!
++Chris
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the Gargoyle is top! great work.
++Chris
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really like the atmosphere! congrats!
I'm waiting the next up!^^
++Chris
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Chris > Thanks! wassup in France?
hey Garagarape! all is well here but bad weather!
I like your start scene but beware of the focal length of the camera... my thoughts.
++Chris
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so nice!
++Chris
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