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Posts posted by chris_solo
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really nice start Spazmortis !! cool concept and sculpt! I looking forward to see the next...
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hey nice work here Sandro Borg!!
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...an automatic Retopo really improved I dream a lot at this time
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hey thank you Phil!!
it's been awhile since I didn't post! I'm happy to be back a bit to participate a little more...
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yep +1 too!
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yep! great idea!
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Hi Sandro Borg! thanks, I'm glad you like it
yes it is planned that I made the body, then a Retopo and textures and then render in Octane.
++Chris
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Suggestions:
in the "Adjust">"Transform" menu, put a new button "hide the gizmo" in the "Tool Options" panel would be really nice with "Move the gizmo" and "Exit rotation axes"...
because when the object is placed in position, sometimes it is hard to really see the result with the gizmo, it's annoying
question :
function clone / clone instance / clone symmetry looks suspiciously like the new feature "Instancer", why not remove them now?
Suggestions:
can also hide the polys when you make a Retopo would be nice! a bit like hide or show hidden as in menu voxel, in places difficult to access.
Suggestions:
able to select multiple voxel's layers to put the same shader! it would be nice.
++Chris
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very nice work!!
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great work!
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Ok, je me suis trompé de fonction (inc resolution), désolé, mais ça sert à quoi incres density ?
Hello otsoa, pour répondre à ta question, ça sert à subdiviser donc augmenter la définition du voxel par contre, aucun moyen de revenir en arrière, c'est à dire de faire redescendre le maillage...donc attention à ne pas subdiviser trop souvent car l'objet va devenir "lourd" et ta machine risque de pétaler!
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Chris
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I like it, I hope to see the details that you do on him.
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Very nice work digman!!!
It is true that it sorely lacks clear tutorials to explain how to do the normal maps, and the AO and know better to export to a 3D app...
So thank you in advance Michalis for this next tutorial!
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awesome!
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congrats Andrew! ...and thanksso much for your work
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hello michalis, really nice work! I'm very interested by your process, can you detail exactly your manipulations in Blender, please, thanks in advance
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Rodney, thanks for your videos!!! good work!
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Hello narche!
à mon avis, c'est un problème que tu devrais signifier dans la section "bugs etc..." pour pouvoir être aider, évidemment il faut l'écrire dans la langue de Shakespeare, je pense que tu recevras tout de suite des réponses....pour ma part soit c'est un problème de "subdivision" c'est à dire que tu increase le voxel à donf et donc ta mémoire sature au bout d'un moment!! soit c'est un problème de carte graphique...je ne sais pas trop...car ta machine est tout de même bonne! désolé de ne pouvoir t'aider plus...
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thanks Phil! very interesting!
Jakes Sketchbook
in Finished Projects
Posted
nice head Jake!