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chris_solo

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Posts posted by chris_solo

  1. thank you carlosa ^^ but I already know what it is because I use already in ZBrush! ^_^

    what I'm trying to understand this, is to have this system in 3dcoat, I think it is not possible

    that why I wanted to know the idea of ​​michalis about it...

    This is why I rather think of a system of automatic autopo work really well!

    ++Chris

  2. Such adoptions can be also found in blender, blender sculpt. (though Raul started his LC coding there)

    Maybe it's the right time for 3dcoat to add a multires sculpting room. With all the functionality is needed.

    ....

    I wanted to understand what did you mean with this sentence.

    ++Chris

  3. 3dc autopo...

    Why does it produce more and more ngons? I still keep an old v3 build that could do better.

    Ngons on a retopo cage is a complete disaster. I hope this is clear to all. Just think. Why do we need a autopo cage for?

    Better tris than ngons. What 3dc autopo does now, is practically unrepairable.

    I mean, the winner is not the one that had the idea to make a so-and-so autopo tool.

    Is the one that makes it functional. even on the first beta release.

    I spoke to one autopo that works really well and only quads!!!! it would be a great advanced. I spoke to a substantial improvement of the autopo. Obviously this is hypothetical because I don't know if that thing is make possible, but if it were it would be extraordinary!

    ...of course there is the manual retopo but it takes a lot of time and sometimes we don't see the end :( so tedious

    Have a good mesh is the basis for good UV's and be able to use the object in a software rendering or animation, that's why we need an automatic good tool for building a good mesh/quad. My opinion ^^

    That's what I meant michalis, sorry I'm not good in english to express my thoughts better...

    ++Chris

  4. I agree with you;

    but we must recognize that auto retopo was done first with 3dcoat! It is true that it works better in Zbrush.

    Curves with objects are also achievements 3dcoat and now part of the functions of ZBrush,

    insert objects using the "Insert Multi Mesh" is very similar to the philosophy of the voxel ...

    if 3dcoat didn't innovate in these areas, Zbrush would perhaps not have these ideas, this is what I meant.

    I'm not trying to oppose these two apps, but I must say that Zbrush watch a lot of advanced 3dcoat, adopt them with improvements.

    What I meant is that it's easy to look at the neighbor to have ideas and to work on updates with a large team of developers...

    Some functions before the last Zbrush's update were already in 3dcoat but perhaps with a different operating,

    but the first advanced in these areas it is 3dcoat which is the first.

    this is my opinion.

    ++Chris

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