Thanks and yes I know.
I even added a custom navigation for the roll of the camera.
But rotating in 3DC is just a lot harder than in LW or Modo, even ZBrush.
Just compare the two and you know what I mean.
And when sculpting, rotating around is what I do most, a lot more than the sculpting itself and I don't want to continuously have to adjust the roll of the camera when having rotated, something which in other packages happens while you are rotating.
And also when you rotate something upside down, then the rotation is inverse which leads to me continually rotating the object in another direction than I expected.
I don't even want to think about where I'm going, something I don't have to think about in just about every package I've used (Maya, Modo, ZBrush, Blender, XSI, Messiah, Lightwave).
I've checked out several releases of 3DC already and every time this stops me from buying a license, which is a huge pity.
Yep they do, but the way 3DC does it unfortunately is not intuitive enough for me.