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3dommi

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  1. Continuing to explore 3DC : the retopo tools. I was still annoyed with navigating until I switched the camera to "Rotate around current pick point". This setting actually seems to work for me a whole lot better and this actually finally makes me feel good about 3DC . As to the retopo tools : they're the best I've encountered so far. Feels to me they alone are worth the purchase ... I hope I will continue to feel this way and if this is the case I definitely will buy a copy of 3DC.
  2. Come on, there's a huge difference as far as rotating is concerned. I guess the best way to describe it is like in the first post where zogthedoomed rightfully says : Maybe you don't mind the way 3DC does it, but I do. It's that 'imaginary trackball rotation' thingy that zogthedoomed talks about : in LW and Modo (and other progs) this lets you rotate objects in every single way you want in very few manipulations. I just can not do that in 3DC : it takes far too much time to rotate in the desired viewing angle for 3DC to be a time saver for me. My aim with posting in this thread was only inspired by hope that 3DC would evolve to a soft that I like using, not to start a heated discussion here, but I seriously doubt that you don't experience the difference between the LW and 3DC way of rotating, it's so obvious...
  3. Thanks and yes I know. I even added a custom navigation for the roll of the camera. But rotating in 3DC is just a lot harder than in LW or Modo, even ZBrush. Just compare the two and you know what I mean. And when sculpting, rotating around is what I do most, a lot more than the sculpting itself and I don't want to continuously have to adjust the roll of the camera when having rotated, something which in other packages happens while you are rotating. And also when you rotate something upside down, then the rotation is inverse which leads to me continually rotating the object in another direction than I expected. I don't even want to think about where I'm going, something I don't have to think about in just about every package I've used (Maya, Modo, ZBrush, Blender, XSI, Messiah, Lightwave). I've checked out several releases of 3DC already and every time this stops me from buying a license, which is a huge pity. Yep they do, but the way 3DC does it unfortunately is not intuitive enough for me.
  4. Hey Taros. I am cool about it you know. I just think it's a pity that what you do the most (navigating the view) is so counter intuitive to me in 3DC. I am looking for a way to rapidly block in models and retopo them. 3DC has the advantages over ZBrush that it has voxels (I like voxels more than ZSpheresII) and that its retopo tools are much better than ZBrush's. And 3DC is very well priced too for the capabilities it offers. I just can not come to terms with buying a soft when I know I will stay frustrated when simply navigating in it : I have been checking 3DC out for more than a week now and my feeling hasn't changed. It's not my intention to bash on 3DC, not at all but for me the navigation is simply a deal breaker. EDIT : I will continue to check out future versions though, maybe 3DC will get more customizable in the future. But by then maybe ZBrush 4 will have been released and that might solve my problems because in ZBrush 4 I will be able to go back and forth between Modo and ZBrush with GoZ, which will significantly improve my modeling workflow in terms of speed.
  5. I'm currently checking out 3DCoat 3.2 and the navigation is what is stopping me from purchasing. I'm used to the modo (and Blender) way of navigating and it's a breeze, unlike 3DC where I am getting crazy trying to rotate the object in the direction I want it to go. I have found no custom navigation setting that solves this. Too bad really as 3DC really seems to be maturing.
  6. Hi, When sculpting with voxels the Voxel sculpting brush size circle disapears sometimes? The only way I can get it back is to restart the computer. Restarting 3DCoat alone is not enough ? Anyone had similar issues ?
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