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dwilkins2009

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  1. I'm looking for a setting somewhere that would allow me to rollover a face on the mesh and have the same face in the uv preview window highlight. That would help identify some of the smaller polys for easy hiding and selection. Is there something like this or another easy way to identify a face on the mesh to the mapped UV? Thanks in advance.
  2. I've geen searching the forum and looking through the manual. Is there a way to select a face on a model and have that face align itself to the camera view? This would be highly useful for making sure materials are aligned to a face for low poly painting. Does such functionality exist? Select a face and align to camera? Thanks in advance for any help.
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