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erikals

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Posts posted by erikals

  1. +1.Yes, please. but somewhere at the top of the list, needs to be REAL sculpt layers (per object) with masking or morph targets. This is THE feature that both Mudbox and ZBrush have long had, and 3D Coat missing. I asked Andrew about this several months before V4 was officially released and he said he would look into it right after that release. IMHO, it's the No.1 obstacle to attracting top notch sculpters from the ranks of Mudbox and Zbrush, to 3D Coat. It's just too important of a feature, for them to give up, in order to switch to sculpting in 3D Coat.

     

    hi, sorry to bump, but was this added somewhere along the way ?

     

    nope ?

    http://3d-coat.com/mantis/view.php?id=950

  2. hi, that Vector Displacement is for import/export only, those have been added...

     

    the Vector Displacement talked about here is for a Brush  :)

     

     

    by the way, thank you all for answeres, i tend to forget to click "Follow this topic"...  :°

     

    edit: ah, fixed, went to my profile and checked the "Auto follow topics I reply to" option...

  3. the HardSurface retopo looks great, wonder though, how will it work on smooth corners / edges / sides etc...

     

    Hardsurface retopo example - http://bit.ly/1464moY

     

    maybe if there is an object with smoothing it could be adjusted by weightmap or something?

    i read about a density map setting, could be useful for that sort of thing...

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