gogolo
-
Posts
20 -
Joined
-
Last visited
Content Type
Forums
Calendar
Gallery
Posts posted by gogolo
-
-
Hi,every body
I have some problem with tweak UV in 4.0 beta,is it a bug ?
-
-
two movie
http://area.autodesk.com/ibc/movie12
http://area.autodesk.com/ibc/movie13
new pose tool and ptex support looks great,and the rebuild subdiv very useful too.
-
Hi,everyone.
This is the second time I suggest this king of feature.
I know 3dcoat's voxel mode is very powerful,but the traditional polygon still very important in some area.
If it is possible to integrate Sclupt room and Voxel room will be great,but I think it will be a little hard.
As the voxel room have surface mode now,I think it's very possible to do something similar.
the surface mode is polygon mode,and very fast because it did not need re-calculate the voxel surface,
So,if we have all the merge tool (merge from file,merge as pen,merge from retopo room and so on )in suface mode,
we can do something like 3dsmax's object paint without worry the shape lose in low voxel sample,and possible can store the uv ,texture and vertex color.
(3ds Max 2011 - New Features - Objectpaint)
It can change the workflow in 3dcoat !
start in voxel mode -> retopo(like optimize ) --> merge to voxel surface mode as final model with lower polycount ,and work with other voxel part
or
combine models in surface mode --> sculpt in surface mode or turn to voxel mode to do more.
It's really great feature ~
-
http://www.3d-coat.com/wiki/index.php/13.1_FYI!
8 x Bytes = 1 x Pixel
1024 x 1024 = 1,048,576 pixels = 8,388,608 bytes = 8Mb
2048 x 2048 = 4,194,304 pixels = 33,554,432 bytes = 32Mb
4096 x 4096 = 16,777,216 pixels = 134,217,728 bytes = 128Mb
8196 x 8196 = 67,108,864 pixels = 536,870,912 bytes = 512Mb
When looking for a new motherboard make sure it will support the new 6 Cores as well as SLI / Crossfire
and double / tripple check the PCIE ports (x 16 + x 16 + x 8 + x at least.
Hi, I want to ask why 3DC use 8 x Bytes = 1 x Pixel ?
a 8bit RGBA image just use 4 bytes/pixel,
Is 3DC use 16bit texture in paint room ?
-
@michalis
this is about the features of Sculptris in Blender. SCULPTRIS is a sculpting app that is awesome IMO
Yeah~ the Sculptris 1.0 was released and very powerful ,Watch the trailer!
-
-
-
Hi, everyone
Here are some shader balls I make for 3dcoat,just create new shader and use as texture
Hope you like it
-
Hi,everyone.
I love the snake tool in 3dcoat,it's very quick way to create muscle shape or some propers
But I have a problem is I can't draw it on surface.
As the sphere brush, we can un-check the "Draw from first point" to do that, and the muscle brush is make that as default.
I think it will very useful when I want put some chain or some thing on my character's body or cloth.
-
-
Just image if a character has a armor like this
it looks like combined with 1000 box,
if we have polygon layer, we can clone with spline tool or snake tool, the polycount is 6000, and without lose any detail .
if we convert it to voxel, the armor will looks like chocolate in summer, and polycount is more than 60000
-
It has sense, possibly I will ad this feature too.
Cool~I am waiting
-
I'm not exactly following, but can't you do this in one of the painting rooms?
Yes,I can do that in painting room, but I can't see what I made in voxel room before I convert it or retopo it.
Combine polygon and voxel by different layer is more convenient
-
I'm a little confused. If you're just importing a box, what are you doing with it?
Maybe some decorate like star or medal.
Why I think that is because my character need some grenade,and I have a great lowpoly one(less then 1000),
if I convert it to voxel, I may need 5000 or more polygon to maintain it's shape,and it looks like a melted one.
But I just need transform the grenade on the belt if we have polygon layer
-
Hi all,
is that possible ? now if we import an obj file ,3dcoat will convert it to voxel,
but in many case, we just need a box without edit it anymore.
And I think the curves tool can create some cool effect without lose details and less polygon.
V4.1 BETA (experimental 4.1.17D)
in New Releases, Bugs Reports & Development Discussion
Posted
Hi,Andrew.
you are right ! the symmetry is on,turn off symmetry and it works like usual~
thanks very much