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b33nine

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Posts posted by b33nine

  1. I'm curious if this is a known issue or there is a way to solve this particular problem. When using any of the selection painting tools i.e. splines/rectangles/circles/draw with contour/irregular shape I get incredible slow downs when I have a very close camera view. When I close a shape or release the mouse on a shape tool the program hangs for a minute or longer. Often it will go into (not responding) mode and I'll just have to wait it out until it can finish.

    Conversely, if I zoom out and make a selection on the same area or use a brush with the zoomed in view, I don't get any kind of problems. Any ideas?

  2. I'm not really sure why the mesh I'm working on would matter for the issue at hand, and for what it's worth I've shown about as much of it as I can in the first post. What I want is to have the model show similar to the microvertex view in per pixel mode. I can subdivide the model in the dialog box when importing for per-pixel, but when I do it automatically smooths the model, and as I mentioned I don't see an option to subdivide without smoothing in per-pixel mode. Quite frankly, I'm not terribly keen on subdividing at all since it eats up unnecessary resources.

    What I want is an option to turn off the soft shading in per pixel paint mode, but it seems that it's not possible for some reason. When I import the model into zbrush I get crisp edges at level 1, and when I import it into microvertex mode I get crisp edges. When I import to per-pixel the only option I have is a soft shaded model that is hard to tell how the forms turn. I can subdivide the model to get better visibility of the form, but not without smoothing it, and that gives me a model that isn't accurate to what I need for a final output. There are work-arounds, but I'd rather not work on a model that is far denser than it needs to be.

    I apologize if this post comes off as rude, I don't mean it to be but I'm getting rather frustrated with it today for some reason moreso than in the past. I think working on something geomatric/mechanical in nature really highlights this flaw for me.

  3. I'm curious if there is a way to get the crisp edges you see in microvertex mode in ppp mode? Using the wireframe helps, but it still doesn't clearly mark where the form turns abruptly for me. I'm providing an image to show the difference between the two. Hoping someone knows how/if it's possible to get a crisper image from per-pixel.

    post-2104-12924404019785_thumb.png

  4. I've been using the splines in paint mode, and if I can get them to work how I want them to it would make my life a whole lot easier.

    I swear I was drawing straight line - closed splines without having to convert the curves into hard points for a bit and now I can't seem to recreate it. Is it possible to defaultly make splines straight lines? What I was doing was creating a shape with straight lines and then was able to add points that would bend the segments where I added them, all without having to convert them with the "toggle hardness"

    Am I going crazy or can I just not figure out how to do it again?

  5. updating this with images of one of the other problems projection is giving me. The top is what was in photoshop, the bottom is what is happening in 3dcoat. This particular part of the textures hadn't been touched for awhile and it was even on a layer I didn't make any changes to so I have no idea why I'm getting these results. Any chance for a word from anyone why this might be happening?

    post-2104-12858200484426_thumb.jpg

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