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b33nine

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Posts posted by b33nine

  1. I've got a couple requests for the paint room(s)

    1) Can we get an illustrator/photoshop type pen tool? I think the splines are supposed to be somewhat similar but they just aren't the same.

    2) I would love a wires layer when you export to photoshop for projection painting, I know there's a way to cheat this, but I think it'd be great if it were built in.

  2. I think that line is part of the specularity. I have noticed in the past that the spec seems to extend slightly further out than the color when they are painted at the same time. Perhaps I am wrong.

    I've got specularity turned off. Even if it were specularity, shouldn't I be able to get it to dissapear when I remove specularity from the layer? It definitely exports in the diff map with the white aliased outlines.

  3. I've tried it on the most recent 3dcoat, cuda and non-cuda, dx and gl, and even a 3.1 build that is floating around on my computer for some reason and they all give me the same problems. I can't seem to replicate the problems effectively, as sometimes it will work perfectly and sometimes it will give me something totally unuseable. Using vista 64 with a quad 6700 and a gtx 280 with 8gb ram.

    I hesitate to flatten down my layers because I'll get a random line out of nowhere and once it's flattened I can't just get rid of that part.

    Attaching an image of the aliasing with the subtle white line it seems to add when using transparencies.

    post-2104-1285529363637_thumb.jpg

  4. I don't know if this should be submitted as a bug or not, but if it should I hope a moderator will move it to the correct location.

    I've been running into a LOT of artifacting when trying to use the projection painting, and I'm wanting to know if there is a decent way to avoid that? It's too the point where I'm only going to bother using 3dcoat for fixing seams because I can't get any kind of consistency from the projection. I also get jagged aliased lines on the edges of anything that has transparency when exporting back to 3dcoat.

    Another issue I've had is when I export back to 3dcoat from projection painting, the whole rest of the model is wiped clean except for what was visible in photoshop. I think I discovered how to avoid it, but it would be nice if there were some kind of guidelines for how to best utilize the projection painting.

    I LOVE being able to projection paint on a texture map that is high rez, but it's giving me so many headaches right now that I am afraid to kick the image back over to 3dcoat to see what new surprises it will have for me.

    I'm using 3.5 64 CUDA (and tried non CUDA too) fwiw

  5. Is tinker's library available that he was using in the video? I see the Greebles library, but it certainly doesn't have all the goodies from the "Rich Primitives" video. Am I just missing it or did I not load it correctly?

    If we don't have access to it, I'm not sure I'd showing images of the individual objects in the library ( http://www.pilgway.com/~daniel/images/TinkerModels.jpg ) in the marketing of the software as it seems kind of misleading.

  6. Does 3dcoat have a feature to export your view to photoshop, paint on the model (in photoshop) and then re-import the painting to 3dcoat? I know Zbrush has a feature like this, but I'm trying to avoid the problems you run into with polypainting and the low resolution output. Just wanting to find out if this feature exists for 3dcoat as I haven't dabbled in the texturing side much just yet.

    Thanks!

  7. Oh man,

    You're doing so many things in this vid that have escaped me with 3dcoat. Does your screen snap to ortho views somehow? How are you doing the wholesale "move" changes ala Zbrush? That's been one of my biggest holdups with 3DC is not being able to pull things around similarly to the move tool in Zbrush, it always seems to grab a too finite amount of material regardless of the tip shape.

  8. LOL, sorry I didn't mean in the "RTFM" sort of way. That's funny though. :D

    What part of Oregon are you from? You're coming back just in time for the better weather. :)

    As for the job... I hear that. I got laid off last year from my job of almost 6 years.

    Well, we're originally from the Salem(ish) area but my wife and I both went to school in Corvallis. My parents are in the Eugene area these days and we'll be starting out around the salem area again, but hopefully migrating towards portland after awhile... I just have to convince those guys at Liquid Development to give me a job lol.

    Where were you working previously?

  9. It's actually in the 3DC manual at the end of the FYI section, with detailed instructions. :)

    so in other words RTFM? <_<

    btw, I'm natively from Oregon too and am moving back at the end of next month :yahoo:

    now if only I had a job to come back to lol.

  10. I'm not sure if this is a feature, a bug or something in between, but I thought I'd mention that while using the freeform voxel tools, when you turn on symmetry it still allows you to freely move the center points anywhere. The center points aren't frozen at the symmetry plane like in the retopo room, they're just allowed to roam freely.

    Another thing I'd really like to see is the option to have the primitive follow the points closer. Similar to Maya where you can turn on and off the smoothing preview. It'd be a really great option for hard surface modelling.

  11. referenced here: http://www.3d-coat.com/forum/index.php?showtopic=4842

    Basically what I'd like to see is the ability to have settings that stay specific to the brush. If I have a certain alpha associated with the clay brush and 50% falloff and 50% depth, I don't want those settings to also be associated with the airbrush or extrude or smooth brushes. It would be nice to have the settings be specific to the tool instead of the toolset, as it's rather frustrating to constantly switch settings while jumping back and forth between clay and smooth (for example).

  12. Which settings, the ones along the top bar like Smoothing, Depth, Transparency, etc.? Just click and drag on the text. It's better than a slider because there's no point where it stops, you can just keep going. Liek so:

    http://screencast.com/t/YTY3NTE5YTA

    I missed the sliders on the text, that's definitely what I was looking for. Any solution to my other problem? It's frustrating to have to constantly move those settings around.

    Thanks for the help.

  13. Is there a way to have brush settings not apply universally? When I change the falloff to 0% while using the smooth brush, it changes the falloff to 0% on every other brush as well. The same thing happens with the other settings. Did I accidentally turn something on in the settings?

    On the same note, why do the settings not have a slider below them so I don't have to jump to the keyboard everytime I want to change on of them? It seems not very conducive to a nice work flow. I would really like to see a slider option available, and if there already is one I'd love to know how to turn it on.

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