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Chris

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  1. Iv resolved the issue. It was my version of Max that was causing the issue. i reinstalled and now it all works fine. Also took care of a few other bugs we were having. Thanks for all your help everyone!
  2. I do see the dialogue box pop up but I don't change any settings cause i don't want to add too many issues into the equation until i find the problem.
  3. Ill post the original mesh that started this all tomorrow when i get into the office. But iv literally even tried just creating a primitive sphere, turned it into editable poly (also tried mesh) and exported it with those options and it still wont open in 3D Coat. So its not the object, its somehow my version of max or my exporter. Im going to try to do it from my jr artists computer tomorrow and see if that makes a difference. Ill report back when i get any new info.
  4. Yeah its all of my exports, im wondering if i have a corrupt 3DS Max. Its an official version i just don't know whats going on. Anything i take out of max as an export doesnt open in 3D Coat. Arrrrg! This is so frustrating. Does anyone know of an obj exporter plug-in or script that maybe is more comprehensive than Max's standard?
  5. Tried FBX...didnt work either. I imported an obj from a meshing program for scanning. It imported fine and it was close to 900,000 polys. The problem is 3Ds Max obviously. Or im not exporting properly. I even tried exporting new meshes, primitive objects, and objects made from scratch. Nothing worked coming out of MAX, i always get a memory error issue even though the object is insanely small. I have print screened the options I have checked when i export. I have tried many different combos of turning these on and off but nothing seems to work. =P
  6. Im working with 3DS Max Design 2009. The model im trying to import is only about 350 poly's. Im gonna try some other models to export and see if its just an error with this single model.
  7. I did unwrap first yes but i collapsed the model before i exported it cause the directions i found said it needed to be collapsed. =p
  8. I updated to the newest version of 3D Coat. Still having the memory issue. I have 2 Quad processors, 12 gigs of RAM, and the Nvidia Quadro FX 3800. Its a beefy system, i dont get why im having this error... =(
  9. No im using 3.1.06. Can i download the latest version while on a trial? I dont have any way of setting up a link to the file.
  10. Hi no problem, I just updated the CUDA drivers so it should be the latest ones out (im not familiar with hardware sadly). Im using the 64bit version on Windows Vista. Im only using the free trial right now to see if it can do the things we need it to before we purchase. Is the free trial perhaps not complete? Im trying to import for DP. Hope this helps. I found a forum topic explaining about how export from Max properly so i followed that and i got a virtual memory too low message. I dont see how this is possible as its the only program i have open and i use MemTurbo to max out my computers performance.
  11. Im pretty new to texture painting programs and was wondering what the process is for exporting an obj to 3D Coat so that i can paint the textures onto it. Iv tried it a few times and 3D Coat keeps crashing. I know its not a memory or processor problem as I have top of the line in each. I also have a strong Nvidia graphics card running CUDA drivers. Everything works fine in 3D Coat, i can retopo large meshes, i can voxel sculpt for hours. But for some reason I cant import a simple model to paint. Is there any advice someone can give? Am i missing a step? Thanks.
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