Jump to content
3DCoat Forums

pbowmar

Advanced Member
  • Posts

    158
  • Joined

  • Last visited

Posts posted by pbowmar

  1. Hi,

    Love the layers, but I'm having a bit of a struggle rebuilding how they blend together in my own shader.

    Basically, I export each layer as a separate colour map, then I want to recombine them in Houdini/Mantra (could be Maya/MR, whatever) to give full control over hue/sat/val/gamma etc per map. This is a very powerful way of working especially when creating large numbers of similar (but not identical) things.

    Anyway, when I save out the colour maps, they have Alpha channels. Cool, I thought, a simple Over (A over B compositing) should suffice. Sadly, it looks wrong.

    Andrew, are you able/willing to reveal the math you're using for the Standard Blend colour blending?

    BTW I'm planning to make a tutorial on this (freebie) once I get it working, showing how the layers in 3DC (per pixel painting mode) allow you to create hundreds/thousands of unique things by having separate per-thing controls.

    Cheers,

    Peter B

    EDIT: Nevermind, I see that the Colour maps are output Unpremultiplied with their Alphas. Which is correct, of course! I just missed it originally.

  2. Yup exactly. Basically, 3DC can't be used in a professional multi-user environment without this, unless some seriously lame hacking is done.

    There are ways we could set up a virtual filesystem that changed symlinks for each user based on $USERNAME but since 3DC would be the only app that required that, it would be ... unpopular with the sysadmins :)

    Maya/Houdini/Nuke/Shake and I'm assuming XSI (any Linux based film production application) works on this paradigm. Most Windows apps put user-specific things in User Data or wherever (I'm not a Windows guy, not totally sure where it goes) but conceptually is similar.

    Cheers,

    Peter B

  3. Exactly! Basically, if the in/out to 3DC was command line or script driven with all options available, the users (i.e. us) could write in the connections from 3DC to their application of choice and share it up here on the Forums. I could do Houdini for example, sounds like you could do Max :)

    Cheers,

    Peter B

  4. That's a reasonable workaround, but ideally you'd want to see the subdivided surface while you adjust the base cage, with full Gouraud shading etc.

    Ultimately, you want to see it in the package you're rendering from (Houdini in my case, Maya or whatever for others) which means some scripting is required of course.

    Cheers,

    Peter B

  5. I use 3DC reasonably well on dual monitors, with the exception of a bug where zooming becomes awkward/unintuitive.

    I just stretch the window across both screens and have the viewport on the left and all menus out and docked on the right.

    This is Linux, not sure if it's different on other platforms.

    Cheers,

    Peter B

    I haven't seen a thread about this, (i'm sure someones probably mentioned this before in a thread), but dual monitor support would be great. being able to dock say the texture editor on another screen, or having the uv preview, shader menu, on another screen, would clear up the interface.

  6. Hi,

    I have about 500 or so PSD files that would be suitable for becoming brushes, I auto-batched them in Photoshop to create the correct layer names, transparency etc.

    I can manually import one at a time via the Pen menu which works, but that gets old really fast :)

    I have found in $INSTALLDIR/textures/patterns where the .xml and .mclp files are, I could write a .xml creator in Python easily, but not so much .mclp.

    I tried importing a whole folder, and it just copied the .psd files into textures/patterns/OriginalDir but didn't actually make brushes from them.

    Anyone have any ideas?

    3.1.17 Linux 64 bit.

    Cheers,

    Peter B

  7. Personally, I'd like Andrew to focus on performance, functionality and critical features like scripting and a non-single-user philosophy.

    I'm not discounting that it would be neat to have a fully customizable UI, but is it essential? Software development is all about identifying the critical priorities and not being led down a path of "would be nice" features.

    Again, this isn't a criticism of your request, just a counter point :)

    Cheers,

    Peter B

  8. Hi,

    Perhaps I'm just missing something, but in the Retopo room (which I'm just getting started with but already love) I can't find a way to view a subdivided (i.e. Catmull-Clark) version of the polycage I'm creating with the retopo.

    I have a workflow, which is save out the polys and load into Houdini (my main 3D app) for viewing as SubD, but until 3DC has scripting that's a bit clunky :) It's not the end of the world, the retopo tools are worth the clunkiness, but I'm hoping I'm missing some sort of "view subdivided" option...

    Cheers,

    Peter B

  9. Hi,

    On Linux and to a somewhat lesser degree OSX, users expect to be able to launch an app "on" a file. So for example:

    3d-coat MySculpt.3b

    would start 3DC and load the .3b file all in one go.

    For shell jockies (i.e. a lot of film VFX people) this is much faster than browsing around for files to load after the app has started. Also, it's an essential part of a pipeline where a general UI places you into an environment for a shot (or whatever) and you then launch the app on the file in that environment.

    Cheers,

    Peter B

×
×
  • Create New...