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Posts posted by pbowmar
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Hi,
The More on Heights is very slick and easy to use. However, the fact it only takes the current layer's height into account is limiting.
I like to use the Layers (another awesome thing about 3DC) to separate my Displacement from my Colour. When I do, however, I lose the More on Heights ability.
3DC 3.1.20 Linux
Cheers,
Peter B
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Hi Andrew,
Cool thanks! I can't use Double Click because my workflow usually involves drawing, going to Edit mode to tweak the spline into the exact position I want then typing Enter (or using the BSpline menu and choosing Apply).
I didn't even know about Double click actually
Cheers,
Peter B
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Cool, unfortunately Jing doesn't work on Linux I use Wink on Linux to create the Flash vids, it's free too, but I can't upload it apparently
Cheers,
Peter B
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Please use the on board image view so that I don't have to download a zip file and uncompress it just to get a glimpse of your problem.
It's a Flash video illustrating the steps taken, I was not able to upload that, Zip is all it accepted. I guess I could make an animated GIF out of it, but I bet it would be about 50mb
Cheers,
Peter B
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Hi,
Please see attached screencap example. Basically, I can't seem to use Spline mode and get non-artifact-y results. I've tried wider brush falloff and "Sub Patch" adjustment, neither seem to work.
Linux 3.1.19-A 64bit.
Cheers,
Peter B
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Yup exactly. Basically, 3DC can't be used in a professional multi-user environment without this, unless some seriously lame hacking is done.
There are ways we could set up a virtual filesystem that changed symlinks for each user based on $USERNAME but since 3DC would be the only app that required that, it would be ... unpopular with the sysadmins
Maya/Houdini/Nuke/Shake and I'm assuming XSI (any Linux based film production application) works on this paradigm. Most Windows apps put user-specific things in User Data or wherever (I'm not a Windows guy, not totally sure where it goes) but conceptually is similar.
Cheers,
Peter B
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Exactly! Basically, if the in/out to 3DC was command line or script driven with all options available, the users (i.e. us) could write in the connections from 3DC to their application of choice and share it up here on the Forums. I could do Houdini for example, sounds like you could do Max
Cheers,
Peter B
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That's a reasonable workaround, but ideally you'd want to see the subdivided surface while you adjust the base cage, with full Gouraud shading etc.
Ultimately, you want to see it in the package you're rendering from (Houdini in my case, Maya or whatever for others) which means some scripting is required of course.
Cheers,
Peter B
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Family always comes first! I recommend you focus on family and forget about software for a little while
Very sorry to hear about that.
All the best,
Peter B
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I use 3DC reasonably well on dual monitors, with the exception of a bug where zooming becomes awkward/unintuitive.
I just stretch the window across both screens and have the viewport on the left and all menus out and docked on the right.
This is Linux, not sure if it's different on other platforms.
Cheers,
Peter B
I haven't seen a thread about this, (i'm sure someones probably mentioned this before in a thread), but dual monitor support would be great. being able to dock say the texture editor on another screen, or having the uv preview, shader menu, on another screen, would clear up the interface.
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As Title suggests Ability to turn off Repeat in X, Y or both for Masks.
Cheers,
Peter B
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OK for personal work I can use those for sure, not for confidential client work though, of course.
Javis has messaged me privately with suggestions on how to deal with that, which should work for the more confidential stuff.
Cheers,
Peter B
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Yup, tried that, all it did was copy the .psd files over to the 3DC install area and didn't actually add them
Maybe a Linux bug?
Cheers,
Peter B
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Hi,
I have about 500 or so PSD files that would be suitable for becoming brushes, I auto-batched them in Photoshop to create the correct layer names, transparency etc.
I can manually import one at a time via the Pen menu which works, but that gets old really fast
I have found in $INSTALLDIR/textures/patterns where the .xml and .mclp files are, I could write a .xml creator in Python easily, but not so much .mclp.
I tried importing a whole folder, and it just copied the .psd files into textures/patterns/OriginalDir but didn't actually make brushes from them.
Anyone have any ideas?
3.1.17 Linux 64 bit.
Cheers,
Peter B
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Email is OK, though most people can't receive 6mb+ emails
Within the security constraints I'm flexible, but just trying to find the "best way" that is easy for me and Andrew, since I am very passionate about submitting bug reports with examples
Cheers,
Peter B
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Hi,
Thanks for the suggestions, I've used those as well for personal things, but unfortunately I cannot use those with proprietary models and data, it would violate the terms of agreement with clients. As you know those are not in any way secure
Cheers,
Peter B
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Question: I have a .3b file that exhibits several bugs, but it's bigger than the 2mb Forum upload limit. What is the best way to get that to you? I don't have my own website, do you have FTP or anything of that nature to upload to that is size unrestricted?
Cheers,
Peter B
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Request: Preview the brush placement when using Draw with Splines mode, which is what I use at least 60% of the time for Paint Pixel mode.
Interesting that the Font drawing already does this which is great!
Current version: 3.1.17 Linux 64bit
Cheers,
Peter B
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Personally, I'd like Andrew to focus on performance, functionality and critical features like scripting and a non-single-user philosophy.
I'm not discounting that it would be neat to have a fully customizable UI, but is it essential? Software development is all about identifying the critical priorities and not being led down a path of "would be nice" features.
Again, this isn't a criticism of your request, just a counter point
Cheers,
Peter B
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Hi,
Perhaps I'm just missing something, but in the Retopo room (which I'm just getting started with but already love) I can't find a way to view a subdivided (i.e. Catmull-Clark) version of the polycage I'm creating with the retopo.
I have a workflow, which is save out the polys and load into Houdini (my main 3D app) for viewing as SubD, but until 3DC has scripting that's a bit clunky It's not the end of the world, the retopo tools are worth the clunkiness, but I'm hoping I'm missing some sort of "view subdivided" option...
Cheers,
Peter B
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Don't get me wrong, I'm just delighted it's on Linux. Like with Houdini it's great to get updates so often from Andrew on all platforms. I was just curious about the delay that's all
Cheers,
Peter B
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Hi,
I notice the Linux build lags behind a day or two, sometimes more. I totally understand that I'm probably one of only a few using the Linux build, I'm not complaining Just curious if it's just the build system settling down or is this to be expected for the foreseeable future?
Cheers,
Peter B
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Hi,
On Linux and to a somewhat lesser degree OSX, users expect to be able to launch an app "on" a file. So for example:
3d-coat MySculpt.3b
would start 3DC and load the .3b file all in one go.
For shell jockies (i.e. a lot of film VFX people) this is much faster than browsing around for files to load after the app has started. Also, it's an essential part of a pipeline where a general UI places you into an environment for a shot (or whatever) and you then launch the app on the file in that environment.
Cheers,
Peter B
Math for Standard Blend
in General 3DCoat
Posted
Hi,
Love the layers, but I'm having a bit of a struggle rebuilding how they blend together in my own shader.
Basically, I export each layer as a separate colour map, then I want to recombine them in Houdini/Mantra (could be Maya/MR, whatever) to give full control over hue/sat/val/gamma etc per map. This is a very powerful way of working especially when creating large numbers of similar (but not identical) things.
Anyway, when I save out the colour maps, they have Alpha channels. Cool, I thought, a simple Over (A over B compositing) should suffice. Sadly, it looks wrong.
Andrew, are you able/willing to reveal the math you're using for the Standard Blend colour blending?
BTW I'm planning to make a tutorial on this (freebie) once I get it working, showing how the layers in 3DC (per pixel painting mode) allow you to create hundreds/thousands of unique things by having separate per-thing controls.
Cheers,
Peter B
EDIT: Nevermind, I see that the Colour maps are output Unpremultiplied with their Alphas. Which is correct, of course! I just missed it originally.