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Yearoftheox

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Posts posted by Yearoftheox

  1. made a couple of sculpts today. They are very basic, but I find when I start a larger model, I lose motivation on it very quickly, (I start browsing for reference, redoing sections over and over again ect.). Keeping it simple, I at least finish it.

    post-2190-0-61508800-1361667625_thumb.jp

    post-2190-0-48885600-1361667634_thumb.jp

    • Like 3
  2. Its starting to look good, but what is your workflow? Just asking, because 3 hrs seems a long time for what you've done. I don't know how you sculpted this, but I would use masking for this, for example, I did this with two brush passes, with just the masks included with 3dcoat.

    post-2190-0-91526300-1352845054_thumb.jp

  3. I tried again today to export my marine sculpt from when I first tried 3dcoat. I still cant figure out how to bake the normals from a colour layer to the normal layer of my textures.

    (I forgot to thank GarageGrape for replying to my post at the top of the page. Sorry).

    to restate my problem... I baked a, 'Merge with NM (Per-Pixel)' marine sculpt to the paint room. I had an ambient occlusion, Normal Map, and diffuse layer. I started Painting my textures (with Depth/Oppacity and spec turned on) on the diffuse layer of my textures. (the hexagon pattern and scratches in the texture). So the depth info is stored on the diffuse layer, not the normal map layer. So when I export the normal map, It only contains the original bake, not the painted normal textures).

    So. How can I bake the depth information of the textures to the normal map.

    I don't know if I explained my problem any better, But If anyone can help it would be appreciated.

    post-2190-0-12501800-1351288954_thumb.jp

  4. well, I haven't figured it out, so I fixed the normal map in post.

    Final model 1600 tris, with diffuse, normal, spec, and self Ilumination.

    Everything made in 3dcoat, textures tweaked in paint shop pro.

    Tried a few different render styles. (in 3ds max viewport.)

    post-2190-0-02213900-1350873551_thumb.jp

    post-2190-0-15543200-1350873562_thumb.jp

  5. thxs for the kind words digman.

    I started a new project today, but I'm having problems, the normalmap isn't baking correctly. It seems to follow the lowpoly mesh of the blade, instead of baking the highpoly blade.

    I've tried baking it several times, but can't get a different result. Anyone have any tips for baking the normal map?

    post-2190-0-90015500-1350758903_thumb.jp

  6. ok.... I have a question, now that i've done a clean install, on a new system, I get to start the trial period over again, so I went back to revisit some older projects, try out the export options, to see how it works. I tried exporting my 'marine' sculpt, but It did'nt export correctly. My normal map lost its details, trying to figure it out, I discovered that when I 'merged with normal map (pp), my normals got baked to the 'Normalmap' layer of my texture, but when painting my texture, (with normal, diffuse and spec turned on), they went to the 'diffuse' layer I was painting on. (example pictured.)

    I assumed the normals I painted were assigned to the normal map layer. Obviously not. How can I combine the normal information in my diffuse layer with the baked normals in my normal map layer.

    post-2190-0-49781100-1332094010_thumb.jp

  7. Thanks for the replys, sorry for not replying sooner, my computer's fubar'd atm. still waiting on a new harddrive/os to arrive. I tried upgrading to the newest version before my difficulties, but it did not solve the shader problem. I'm goiing to be doing a clean install when i'm up and running again, see if it solves the problem.

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