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Lawless

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Everything posted by Lawless

  1. Hello, Would it be better to rename 'Additional extrusion' to 'Offset'? From what I understand this is a more accurate description of the function. Also 'Z-Bias', a button right next to 'Additonal extrusion'. Would it be better to rename this to 'Visibility' or 'Polygroup visibility'? I love these two buttons and use them quite a bit. I would more easily understand them if they were named more accurately. Thanks, Brandon
  2. Thank you very much. I am on a mac so 3D Coat is too slow if I increase the voxel resolution to anything useful. The mac version doesn't have the power of the 64bit windows version. I can almost make a good bust, but when I use curves to block out a body things get sluggish. When I make a head and increase the resolution (only using the surface tools) things are not snappy. -Brandon
  3. Hmm, that makes sense. Zbrush is also quite dark, compared to mudbox anyway. It must have to do with getting the right lighting to make the shaders look best, having to do with shadows to have sculpting contours 'pop'. I would definitely want to paint with twice the lighting. I wish Zbrush could brighten up when pixel painting. Anyway - toning down the light worked like a charm! Now I can see strokes. Thanks again, Brandon
  4. Thanks, that seems to free resources. The way I figured it, with voxels, is to import from the folder (startup voxel option) and pick one of my meshes, then universal scale up to a specific number (150), select close meshes and hit apply. Then add another branch on the voxel tree and with 'param' options still visible, select mesh, pick another .obj, apply. Repeat and rinse. Every mesh will pop in correctly. Then I can enter the retopo room and go at it. Is there any way to pick a less bright shader when importing .obj "as reference mesh"? Thanks very much, Brandon
  5. Okay, no help. Well after working for a while I figured it out myself. I suppose I stumbled on a huge secret - so I'll keep it to myself like everyone else
  6. Hello, I am new to 3DCoat, but I love the retopology tools. I usually open 3DCoat and under the first column I choose the folder option, and open an .obj. Then I grab the white box within the transform and drag to scale my mesh (larger) so I can see it. Then I go into the retopology room and experiment. Now I am comfortable enough to know I want to use 3DCoat for retopology before other programs. I need the vox tree to create more complex topology. I have a body, a head, and a set of eyes that I have exported from Zbrush as three .obj files. How exactly do I import these into 3DCoat so they are in the vox tree? The way I am used to scales these out of proportion to each other. I need them to come in at a uniform size. And lastly, this should be explained in the help manual a little better (if at all?). I have done a search on 'multiple meshes' and got nothing. I have read 'getting started' in the help manual with no luck. The start up screen does not explain things in a simple way. Thanks in advance! Brandon
  7. I am having a problem with retopology. I use a pen tablet, and when I try to use 'Points&faces' no preview works, or is flaky. And my RMB will not fire the command, or is flaky about it. I am using OS X, mac, and snow leopard
  8. I am trying retopo. With 'points and faces' I LMB all over the mesh, making blue balls, but after that my RMB will not add any faces. This is my favorite tool, uh oh. -B I fixed it. I went into preferences and reset my default settings. I played with it a little and it works. Sorry for the confusion
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