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3DCNC

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Posts posted by 3DCNC

  1. Sorry to post here -again . Could not find a way to post in feature requests. Was watching video below  again.

    Its a pity a subdivided  re-topology surface information cant be projected onto the voxel/surface  mesh to help smooth the surface in real time. "Area smooth" rather than brush smooth  Hope you understand what I am thinking . Using a brush to smooth the surface wont give you a polished car body surface. I have a scanned mesh I need to clean and make beautiful. I posted an idea of a smooth "cage" but this might be easier to implement. maybe it already possible?

    Screenshot_1.jpg

  2. I thought it might be an interesting idea , to be able to build a smoothing cage with points over a sculpt to even out/smooth a large surface area. I thinking for car body sculpts. 

    The cage will try to smooth /even out the surface between the points. Moving the points normal to the surface will adjust the surface below. I think the points of the cage should  be allowed to lock position so they only  move normal to the surface to keep editing simple.

    Sorry to post here. It would not let me post in feature requests.

     

    image.thumb.png.d0717d41740b1b01c4a5d2895baa5e14.png

  3. Thanks digman.  I agree 3Dcoat is "very" flexible. I think the problem for me at the start was that I thought that all the brushes would work as I wanted, straight from the tool panel on the left. I was looking for a tool like the Damstandard brush in Z-Brush.

    The preset tab came with loads of presets , which was great but also confusing for me as a new user. I would have been happy with just  a basic set that matched the feel of the tools in Sculptris. So I could jump into the included busts/models  and doodle/play. It does not matter now, because I am there and happy.

     

  4. Although I have owned a copy of 3d Coat for a while, I have never fully attempted to try and use it till now.  I will be honest and say that 2 days ago  I was wondering if the program  was any any better than Z brush or Sculptris. (Be-aware, I am a novice) . Thanks to AbnRanger for giving me this link below. Really helpful!

    Most of the standard brushes I was testing did not respond in the way I thought or hoped they would. Some clay brushes seemed to give me the same result  after changing some settings , this included  trying to modify the brush curves and alpha's.  I realized what was wrong after I downloaded some brush presets off a Youtube link and analyzed them a bit more closely  to see how they worked.  The video link I think is in chinese (wish I could understand the text!) . . I am witing this to maybe help another novice like me. 

    The  artist has got a link to his brush presets on one of his videos!

    The image attached right below is just me playing/doodling  with various brush presets on my new Wacom tablet. 

    I found his videos very helpful understanding building brush presets and  how far you can go on a low-poly voxel model before going over to live clay brushes.

    blog:http://hagenomyia.wordpress.com/ twitter:http://twitter.com/koji_hagenomyia youtube:http://www.youtube.com/user/hagenomyia

     

    brushpresets.jpg

    • Like 1
  5. Thanks Tony. At the moment settled for medium  Wacom Intuos Art and a 3dconnexion spacenavigator. Its OK for now. Pen was rubbish (felt like it would fly out of my hand at any moment), but modified with  tape to increase grip, weight and size. Image attached. I am still wondering if I should have just gone with basic small.

    wacom.jpg

  6. Thanks AbnRanger

     

    Very helpful. As I said I use Rhino for most of my work. Rhino seems to handle meshes differently form other applications .Which is confusing me.  If I join 2 meshes together into 1 mesh /object then explode . It goes back to 2 meshes. I would expect explode to separate the mesh into individual polygons. If I join the meshes in Rhino then export to 3Dcoat , they come in as 2 meshes.

    From your video and playing around , importing the current model as a solid voxel is the most useful for my requirements. 

     

    I have been playing with the object ( creating solid)  in meshmixer 3 before importing into 3dcoat. Which has been interesting. I join the 2 surfaces before creating a solid. Tried to do it in 3dcoat, but it went crazy after I applied thickness. ( flikering of screen and object disapeared). I will try again later.

    mesh weld6.jpg

  7. None of the 3d coat mesh fixing vidoes I can find on youtube show me how to join loose "islands" to a mesh object. I want to create a watertight model if possible. For cnc cutting its not really important , but I would still like to know how it is done.

    The online 3d coat manual seems to give very little information.

  8. Whats also missing in my knowledge. Is how to join surfaces into 1 unit, that are touching but not joined, so I can treat them as one unit.

    If I put them in the same layer, does 3d coat treat them as 1 object?

    I use Rhino for most of my work. If I join the meshes in Rhino and export to 3d coat , it still comes in as 2 objects.

    mesh weld4.jpg

  9. Tony, lets see if I am following you.

    What I did that worked - I imported into the retopo room and added polygons to join head and neck. I exported the mesh. I then imported the mesh into the sculpt room where I used the fill holes . 

     

    It seemed long winded.

     

     

     

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