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tuxmask75

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Posts posted by tuxmask75

  1. Just got this in my email today...

     

    Quote

     

    Greetings from the 3D-Coat Development Team!

    We appreciate your interest in 3D-Coat. It is exactly 6 years ago when you downloaded the trial version of the program from our site. Given that special occasion, we would like to address you with a personal offer: $100 off the standard price on 3D-Coat 4.7 valid throughout the next 14 days!

     

    That is all nice N stuff, but I'd rather just wait till the feature i'm in need of makes it into 3D Coat before I buy anything.

     

  2. 30 minutes ago, MorganNilsson said:

    Have been tinkering with the tiled 3x3 things to create tileable textures...

    And finding this thread is actually a great relief because I was going insane thinking I just could not figure out how to actually use it properly.

    Yeah the thing is kind of useless for my needs.

  3. This mode kind of seems broken,
    When I say seems broken, what I mean is that the brush stops at the edge of the central square and the tool make large clumps at the edge where it ends.
    Shouldn't it carry over to the next square and allow a continuous line to be drawn so that the line wraps over to the left side of the central square?!
    F8rTf8o.png

    • Like 1
  4. @ AbnRanger not quite what I'm looking for. I've been threw all the tutorials I could find for 3D coat already.

    @Zeddicus no confusion.

    Its to bad that 3D coat does not have the feature I'm looking for. perhaps someday it will. and when it does it'll be on my purchase list.

    Draw from one side and have it continue to the next in Sculpt mode.

    drawh.png

  5. Hi guys! Need some advise before I buy.

    Is there a way to sculpt on a mesh and have it behave like the per pixel painting tile option that is available from the start up panel.

    To elaborate, Sculpt from one side of the mesh and have it appear on the other side.

    Or perhaps is there a way to sculpt across multiple instances so that the line continues threw to the other side of the main instance?

    Looking for this so that i can build seamless models for use in my project.

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