Jump to content
3DCoat Forums

adamdaly

Member
  • Posts

    19
  • Joined

  • Last visited

Posts posted by adamdaly

  1. Hi, i know there is a radial array tool and you can create instances but can you create a array of objects which allows you to set the number in the array and spacing in x, y, and z. I guess a bit like c4d's mograph cloner.

    adam

  2. I'd really lik to see some hard surface tools implimented. I've been trying to create dome airplanes but an ahving difficulty creating the shapes i need because the tools end up being too distructive on the surface. Like in this image for example:

    128198635732.jpg

    you can see the trailing edge of the fin isn't very straight. Using the scrap too to taper of the edge results in destroying the uniformity of the volume. I think the 3d coat workflow would be really great for creating more organic hard surface models such as airplanes or cars but the current tool set (though great for organic models) has too many limitations for this.

    adam

  3. I'm building a cartoon f86 sabre and found that getting the wing shape to be difficult.

    128187595749.jpg

    as you can see in this image the wing is straight and not tapered like i'd like and the tail plane although tapered has a bit of a curve in it and not linear like i'd want. I think a ffd cage tool would do this really well and probably have lots of other uses too.

  4. Hi, i'm trying to modify a mesh, scaling one end so that the object tapers in a linear way. Using the pose tool though gives the object a curve from one end to the other. Is there any method to do this correctly or a tool like a ffd cage.

    thanks

    adam

×
×
  • Create New...