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Greg

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Posts posted by Greg

  1. Thanks, I was using it in surface mode. I'll try it with voxels instead(strokes tool was the main thing giving me problems). I'll also try the adjustment you mentioned.

    Too bad though, cause when I did get strokes to work in surface mode, it seemed much faster than in voxel... just didn't work reliably.

    Greg

  2. EDIT: This seems fixed now! Working great. I've taken down the example video mentioned below. Good work Andrew and thanks!

    Hi,

    I've been having the same retopology problems others have mentioned. Which older version seems to have the most stable, usable retopology tools?

    Thanks,

    Greg

  3. I really need to be sure to read the manual more carefully! I just adjusted my Wacom pen pressure in preferences from default to 1024 and it's like night and day. My Wacom has 2048 levels I think, but that setting seemed too high as I had to press really hard. I'm sure you veterans know about this, but maybe someone else new to the program will find it helpful.

  4. That's silly. I was trying to do it in LightWave like I did with the rest of the car. That was complicated so I went with the best option available to me.

    Ah, my bad. I need to stop projecting the way I do things onto other people! :pardon:

    Looking forward to updates!

  5. Reading this, I think maybe Phil just -wanted- to create this in 3d Coat. Of course there are easier/faster ways, but sometimes I personally just want to try to push a package, either for learning, or for fun or both! :) As a 3D Coat beginner, I like Taros advice about retopo methods though, and gonna apply it to my own model soon.

    Anyhow, I think it's still looking good Phil!

  6. Oh man ... I need the secret hand-shake to find options.

    All I have are a few buttons. Maybe I better look for a doc.

    I didn't have all of my buttons(the one I noticed was the paint button missing, as I had seen it on one of Tarons videos) when I installed it, but I guess it was because I had installed over an older beta version. Anyhow, I uninstalled and re-installed into a new, empty folder and everything was and is fine now. Maybe worth a try.

  7. Cool!

    When Sculptris first came onto the scene I thought it was just going to turn out to be a gimmick and that everybody would eventually forget about it. Similar to the way CB Model Pro looked promising but ended up forgotten because it just couldn't do what it had hoped to achieve. But Sculptris actually seems to be usable and quite pleasant to use too. And the coder has a great eye for aesthetics.

    My main concern is that when reducing detail of the model the reduction algorithm doesn't seem to preserve edge flow of any details, instead it just indiscriminately removes polygons in detailed areas. Whereas if you were to decimate a model in 3D Coat or ZBrush then the edge flow of any details would be preserved, resulting in a lower poly model overall.

    If I was modeling for fun then Sculptris would be my first choice, but for game engine models I'm still sticking with 3D Coat.

    Good thing is that the models seem to come into 3d coat nicely. Easy to retopo there, paint etc. A great combo!

  8. I've been playing with it for a little bit and there have been some nice improvements. The painting area could still use a lot of work, for example I can't click any buttons in there with my Wacom pen for some reason, I had to switch to my mouse. I'm also glad the sculpting no longer feels like a water balloon. I'm sticking with 3DC for now, but I'll gladly watch this for the future.

    All the buttons are working with my Wacom Phil. I had to delete my prefs the other day (cause it wasn't working with Toon Boom Studio). Maybe try that? Under the Wacom tablet preference file utility.

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