Jump to content
3DCoat Forums

Britain

Advanced Member
  • Posts

    138
  • Joined

  • Last visited

Posts posted by Britain

  1. Did the latest update that Andrew released do something to the pen tablet support system?? I noticed my pressure sensitivity is way off now all the sudden, like it is really really sensitive, like clicking on stuff, even when I am hovering about the screen just trying to move the pointer to an option... I know I didn't change any options, all I did was update to 11, then to 12, and all the sudden it is really wierd.. I tried changing batteries to some new super duper energizer max, and it appears better, but it is still acting kind of funky inside of 3dCoat.. Of course I messed with the sensitivity setting last night, changing from original good value of ".97" all the way to 4.00 then down as low as .12, and I'm not noticing alot of difference either way, even though I have 1024 levels of pressure available, and I have the setting inside the win 7 driver set to the highest hardest tolerance setting, which makes it work perfectly on the desktop and in windows explorer, it is supposed to stop the accidental clicks when hovering by making you have to press hard to actually click etc.. is this the way it is in 3dCoat? Higher value = harder you have to press down to click?!? Sorry, but now I'm all confused since up til' now it worked without a hitch.. Thanks for any and all replies, let me know if anyone else is experiencing anything wierd..

    Thanks,

    StOrM3 aka Ken

    Being a newbie with the pen, I need to resort back to the mouse to keep the pen from accidentally clicking or drawing. It is really sensitive but not on windows.

  2. Ok, I did this. When I open the UV manager the new maps name shows up on the upper right side menu..but nothing is there. The UV map on the preview shows it has been moved and is blank for that island.

    What am I missing here?

  3. Ok I've learned a bit here. Heres a shot of something simple. I'm happy with the out come.

    1sphere.jpg

    Though I had a hard crash trying to export as an high poly mesh. It did generate a report that I sent in.

    Heres the file .3b file perhaps philnolan3d you could look at it to see if I did an error.

    My link

    Thanks

  4. Ok I had time to do some work on this last night. Not so hard after all. I did learn that I need to work with the Per pixel and Microvertex painting much more to get a good handle on those. But first I need to get more into the retopo.

    I will be looking into how retopo is applied and how this changes the corners and edges I will start with the sample you suppliedand branch out from there.

    Ok havent had much time to spend on this but the time I did, I have this to deal with.

    I've watched the vids and all the smooth retopo's. Looks easy not so for me. Parts of my retopo are buried in the object. Some pointers here please.

    Thanks

  5. Hello!

    My name is Vern and I'm from Southern California..way south El Centro. I'm in the plastics design industry. My road to 3DC was a 4 year journey. Making the concept sell for what I do more realistic. My first experience into 3D was with the Amiga and Imagine.

    Summers here and themperatures will be in the 100's until late October so I guess my external activities will be on hold so I'll spend more time learning this software!

  6. Ok I had time to do some work on this last night. Not so hard after all. I did learn that I need to work with the Per pixel and Microvertex painting much more to get a good handle on those. But first I need to get more into the retopo.

    I will be looking into how retopo is applied and how this changes the corners and edges I will start with the sample you suppliedand branch out from there.

  7. Prob so, I'm not a poly modeler.I model in SW. But 2 years ago my adventure took me here over a period of time.

    Bump maps wont work for me, this will. Did my first retopo of a cube..retopo look like a cube....call it back in for paint looks like a potato! Yeah!

  8. Started the learning of the retopo...that certainly takes the fun away from scuplturing! Guess with retopo, practice makes perfect. I'll start with some cubes and spheres, see what works and what doesnt.

    Thanks for the info, I'm sure I'll have more questions later.

  9. All righty then, this is slowing coming together. I was noticing your break calipers look pretty sharp, so far what I've accomplished looks very soft. How do you keep the edges clean and sharp? Theres time for the roundies and time for the crisp sharp stuff. Really appreciate the pointers!

×
×
  • Create New...