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Posts posted by Britain
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Thanks splodge, Thats a start.
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Yes I do come from a CAD back ground. Much of work I do is component parts. So given that I still would like to know where the objects are in relationship with each other.
Part of what I do is sell a concept. If the concept is approved , the project moves forward. In the past I have used Solidworks and flash animation. I like what 3D coat has to offer and want to apply that art side to my concepts.
I may have many component parts that need some degree of alignment, this is why I'm trying to understand better how object can be placed ( by number orientation then visual).
So I have a primitive cube. I want to rotate 45 deg at the y, then place it in a location x,y,z. Thats it ..so far.
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Hello,
I'm currently self learning this program. So I briefly went through all of the sections to get an over view.
Ok now I will try to understand the Voxels section in more detail. Where I'm struggling a bit is placing the objects and rotating them exactly where I want them.
Is there a detailed tut for this? Some pointers also would be helpfull.
Thanks
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Ok I'm back and have learned a few things and still have some issues. I have not been successfull in exporting displacement. Though I have exported the displacement and sometimes 3dC doesnt export the displacement. Its clear and most likey something I'm doing wrong. I have followed the training vids but still cant get a handle on this. Yes I export with the displacement checked. Some pointers here please.
edit: when using the pens for depth and then exporting the obj, on import the obj shows no depth or whats been done.
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Thanks, down loaded a lot of info today. Will watch and read up. Good chance the errors were probably me.
Will do some more trials. I really like what I see so far.
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Hello,
I'm totally new with this program. But I need to get samples to justify a purchase.
Yesterday I was successful a couple of times painting and exporting the file obj. But many of the files became a traingular mess.
If someone could get me a link or some pointers in
1 Texture an object and export it with the texture
2 Paint the object with the texture and export it.
This program look like it will do what I want but does have a learning curve which I need to bypass a bit.
I'm on the road a lot and manytimes without internet so I would prefer something I can read.
Thanks!
Object triangles size
in General 3DCoat
Posted
I'm having some fun learning this program. I did the tire tut from philnolan3d. I do rock crawling in Modified vehicles so my tire of choice was the Krawler T/A.
My rigs tires were a bit tired so I had a friend send me some pics of the tires from the buggy he's building for is daughter. Hes a Solidworks guy. In less then an hr I sent him the tire. Pretty cool!
What I starting to find out is the object triangles size. They be pretty big. This tire ended up being huge.
What should I be looking at to hold the objects T size to something more manageable while developing the work?
Thanks!