Hi all
First time i post on the forum, but here i have a big problem.
step 1 : model imported from scan, voxelisation : ok
step 2 : retopo, uv mapping, and scene merged with micro vertex : ok
step 3 : paint room, low poly with normal and ambient occlusion : ok
step 4 : export lowpoly model and normal map : it seems to be ok
step 5 : import the loxpoly and normal map into 3ds max : KO big seams on the model and ugly render.
I have to render my models for tomorrow and I doin't know what i am doing wrong.
Could please help me. Thanks