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Rygaard

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Everything posted by Rygaard

  1. Thanks for testing the tool ... I can not do the same thing shown in the video ... This tool is fantastic! Unfortunately it has errors. If it works the same way it was demonstrated in the video and maybe be improved with some more functions, this tool would be unique and perfect! 1) How do Strict, Fill, Blend properties work? 2) How does Custom Direction work? I can not understand! I thought using the Shift key would work like in the transform or pose tool, but no. I try to change the transformation gizmo, but I can not.
  2. I understand you. Perfectly understanding that in the development of tools this kind of thing happens. I will try to send an email, asking for these features that by what I saw are great. We need modeling tools directly in the Sculpt Room if we want to model in the same sculpture we're working on. Unfortunately, to model (simple or complex) an object being worked on in the Sculpt Room, the user will need to retopology the object to use the Retopo Room modeling tools or if the user saves the model with millions of polygons in the objects palette, then throw it to the Retopo Room and after that operation 3D-Coat informs you in a window that the Retopo Room does not support millions of polygons and if you want to continue it can cause instabilities ... If the user chooses the manual or automatic retopology, he will end up missing details that have already been made in the mesh. I have no idea if there are techniques that the user can do to perform modeling within the Sculpt Room on an object. When I speak in modeling, I mean using tools similar to the Retopo Room or traditional tools as there are in Blender, 3Ds Max, Maya and etc., the user can control extrusions of the edges of holes, smoothing on these edges of holes and etc. . That is, control over the polygons and edges of the object.
  3. Hey everyone... In the old demo video of Raul Fernandez, he demonstrated about the Fill Holes tool in the Surface Mode Sculpt Room. Within the properties of this tool, there were two properties directly related to an opening of the mesh or hole in the mesh that were: SmoothContour , ExtrudeContour and Reduce Boundary. Currently, in the Fill Holes tool it seems that there are no longer these 3 properties. I would like to know where I can find these properties SmoothContour , ExtrudeContour and Reduce Boundary or are there other tools in Surface Mode that make these same functionalities? I forgot to ask about the Reduce Boundary property ... Where is this property located too? Thank you very much
  4. Hey Everyone... I saw some old videos (from Raul Fernandez) about the Copy Clay tool from Surface Mode - Sculpt Room. In the videos, Raul Fernandez showed that when you copied some part of the mesh or when you load an object saved in a folder, a preview of the copy would appear in the brush before you even applied the tool. 1) I'm trying to use Copy Clay, but I'm not having this same preview of the copy in the brush before applying the tool. Is there something wrong or is there no longer a preview of the copy in the brush? 2) Please, could anyone explain all features of the the Copy Clay Tool (not only for me, but for everyone here in the community)? I could not find explanation in the manual or video about this tool. I already thank you for your attention.
  5. Is there a file (in any installation folder or documents folder) that is related to Curve Strokes? I was wondering if there was any file directly related to Strokes Modes, I could replace it or something ... Could I do that? It would be my last attempt to run Curve Strokes on my installed version of 4.8.18 ...
  6. Thank you for your attention and for trying to help me. Can you tell me if Andrew will release a version 4.8.19 before launching the version of 3D-Coat that implements Sculpt layers? If we have this version 4.8.19 with bugs fixed, maybe I have some hope that Stroke Curves might work on my computer when I install this version. I've already given up hope of running Curves Stroke on my computer with the version of 3D-Coat 4.8.18 ... I've tried everything and it did not work with anything I've tried.
  7. Imagine if we had Polygons Selections and Polygons group that I suggested and I tried to demonstrate in the videos I did in the Sculpt Room. Because of these 2 great features above, we would have precise, controlled and fast Modeling in a similar way to what happens in the ZBrush Zmodeler, directly in the 3D-Coat Sculpt Room. All the tools and functions we already have in the Retopo Room could be implemented and depending even further improving so that we can use them in the Sculpt Room in a similar way to the Zbrush ZModeler. Another thing I think is important is that with Polygons Selections and Polygons Group many essential and important related features for the sculpting we could have. In one of the videos I demonstrated on any brush (Move or Sculpting) it would only affect the Polygons Group that the user would be manipulating, the user would have full control over the polygons and regardless of the Brush size would not allow other parts of the mesh surface to be changed. And also the control of the format on Polygons group that would not change much or would not change anything, even with changes in the surface of the mesh that the user would do. With Polygons Selections and Polygons group, these 2 main features would become the working basis for all 3D-Coat tools, brushes, or functionalities. Users would have complete control over the mesh and would not be dependent on the Freeze tool (which becomes sometimes unstable because the freeze format is changing a lot and sometimes bugs happen). And best of all, even for my lack of programming knowledge, Andrew could develop great features, features and tools just because of these possible implementations that would become the basis of the program. I'll try to make another video demonstrating this. I can see that Andrew tries to implement through the ExtrudeFaces tool and other tools a great attempt to do modeling directly in the Sculpt Room (and of course for the user to use the tool the mode of polygon selection is through Freeze). Therefore, since there is this intention of Modeling directly in the Sculpt Room and Polygon Selections through the Freeze tool, then I ask a question: Would not it be better to have the Polygons Selections and Polygons Group implemented in the Sculpt Room? I'm not talking about copying the things I demonstrated through Autodesk Meshmixer, but something similar or even better! I think everyone could realize how much Polygons Selections and Polygons Group would be vital for everything in 3D-Coat. It would be a very important step in the development of 3D-Coat for modeling, sculpture and essential functions for the program.
  8. Thanks for confirming the bug in the tools: - Clone Tool - Cut & Clone tool I was already thinking that these mistakes were just happening to me. ----------------------- Returning to the subject of the topic, about the functioning of the Curve Stroke in the Sculpt Room. Are you sure that Curve Stroke has no bug? When I installed earlier versions of 3D-Coat, Curve Stroke also did not work in Sculpt Room. In the 3D-Coat version 4.7 is working correctly. What I can confirm for you in 3D-Coat 4.8.18 is that when I activate the new Curve Beta preferences, the functionalities of the curves work. The only thing I do not understand is that when I use the Curve Stroke and hit the enter key, nothing happens ... I have to go to the curves menu and choose the Run Brush Along Projection option to work as I was accustomed to use the same tool (default Curves of the program) by pressing the Enter key. However, I would not like to use the new Beta Curves because it is still in the development stage and has many bugs (of course this is normal for a tool being developed!). So I'd like to use the program's Standard Curves ... but unfortunately, I've done several tests and looking closely at all the properties that could influence the Curves Stroke and I did not see anything wrong. I can only think that it can be a bug...
  9. I do not know if I would open another topic to report other problems in 3D-Coat 4.8.18 that is happening to me - especially in Sculpt Room's Surface Mode. I'm having problems with the Clone Tool and Cut & Clone tool when they are used in the SURFACE mode of the sculpt room. The problem for both tools is the same. When I select a certain part of the mesh (using any type of Stroke Modes), the tool calculates and as a result the cloned part that I chose appears, but all the previous mesh is deleted. Only the part chosen by me is left on the screen and mysteriously all the mesh I made the operation disappears. Remember that this only happens in Sculpt room - Surface mode. In Voxels mode, the tools work correctly. The tool clones, but leaves the mesh that has suffered the operation intact. I have already uninstalled the program and installed earlier versions of 3D-Coat and this Clone tool and Clone & Cut tool error still happens. In the 3D-Coat version 4.8.08 the Clone tool and Clone & Cut tool work correctly in Surface mode.
  10. Unfortunately, I do not have another computer to do this test. But in the previous version of 3D-Coat 4.7 (it's installed on this same computer) is working properly with the Curve Stroke. I have seen all these parameters and everything is normal. Nothing that these variables influence the Curve Stroke in the Sculpt Room ... I just did a test: I did a Curve Stroke in the Sculpt Room and it did not work. Then I switched to Paint Room to reuse the same curve I did in the Sculpt Room using paint and it worked normally in the Paint Room. Something in the Sculpt Room is happening to me, making it impossible for Curve Stroke to work properly in the Sculpt Room.
  11. Is there any property that could interfere with Curve Stroke? I already checked the depth. It is beyond 50. I checked if the Steady Stroke option is enabled. And it is not! I have already checked the properties of the brushes and the alpha to be used ... and everything is normal. Is there anything else I can be forgetting?
  12. Thank you for trying to help me .... Unfortunately, I did not succeed. I followed your suggestion exactly by erasing the file, I restarted the program, but I continue with the Curve Stroke problem I described. Really very strange, it's as if the functionality of the curve did not exist. The percentage of functionality is displayed and nothing happens as a result. I do not know what to do...
  13. @Carlosan I do not know what's going on ... I've always used Stroke Curves and this kind of mistake has never happened to me.
  14. - In 3D-Coat 4.7, it works perfectly. - I can not run Curve Stroke normally on 3D-Coat 4.8.18. (Only works with new beta curves enabled.) I have tested it several times and with various types of settings and it does not work. The calculation percentage appears, but with no effect of the brush with open or closed curve stroke. I tried different values on Depth with all the sculpture brush and with the Brush Freeze... nothing worked for me. Honestly, I do not know what's going on with the normal mode of Curve Stroke in 3D-Coat 4.8.18. Remembering again that for me it works only when I activate the option in the preferences of the new Beta Curves, but if I do not use new Beta Curves does not work.
  15. Hi! Hey everyone... Could someone please confirm a possible error? My version of 3D-Coat is 4.8.18 and I tested it with the GL and DX. I'm trying to use the Curve Stroke in the Sculpt Room in conjunction with any brush (freeze, Clay or others brushes) and it's not working. The percentage of the calculation appears when the tool is applied and as a result nothing happens. Now, when I went to the Paint Room, I chose the Stroke Curve and it worked correctly. I did the same test on the previous version of 3D-Coat 4.7 and the Stroke Curve worked perfectly on the Sculpt Room and Paint Room. Does Curve Stroke in the latest version of 3D-Coat not working in Sculpt Room? Thank you for your attention.
  16. The purpose of Polygroups is to give you permanently a selection of polygons in an organized way regardless of what you can do in the mesh. At the moment, I'm not using the latest version of ZBrush to talk about dynamic tessellation over the mesh with the Polygroups built into it.I really would not know how to comment on the Sculptric pro edits... I usually use the version of Zbrush 4R7. In Zbrush 4R7, when you create Polygroups, you can move the mesh with the Move Brush, and the Polygroups still respect as much as possible the changes that the mesh has suffered. Of course, the polygons groups did not look perfect or identical the way they were created (because the mesh was changed), but they remained as faithful as possible and would not happen with the errors that happened with Freeze as I demonstrated in the video. The same thing will happen if you use DynaMesh in Zbrush. The polygroups remained almost in the same format as they were created. Of course, if you moved the mesh, the Polygroups also moved or modified according to the changes. Even if you are changing the resolution of Dynamesh to more or less the Polygroups have still tried to remain with the format that was created. I'm glad you did this little test and found that there is a problem and Andrew needs to fix Freeze Selection ... Thanks for that! Andrew needs to review Restore Freeze even when the mesh is modified so that those strange errors do not appear in the mesh that happened when the user loads the selection when the user needs it. I agree with you that when you use the Paint technique ... Oh yes! It behaves exactly the way I would like to happen with this functionality. In this technique, it does not matter if you use dynamic tesselation or make severe modifications to the mesh, because the Paint will remain faithful to the format it was created. Of course, the painting will change according to the mesh changes in the same way I explained above with the ZBrush operation ... I'll be honest with you, I think the behavior of this painting technique works even better than what happens at Zbrush. Because in 3D-Coat the paint remains more intact in the mesh regardless of what might happen.
  17. I respect your opinion, but this time, I will have to disagree with you my friend... We do not have selection of polygons and polygons group in the Sculpt Room. Before making a video suggesting something, I try to use some technique that can do the job. If it is something very complicated or even non-existent, then I try to make a video about it. I have tested on both the latest versions of 3D-Coat and in previous versions: GL and DX. ------------------------------- 1) The first technique you suggested does not work if you change the mesh in some way. I have previously tested this same technique that you suggested about: " One could actually create "Polygroups" in the Sculpt Room with Freeze masks > STORE SELECTION > LOAD SELECTION. " This technique only works if you do not change the mesh. So far, every time I've tried to load the selection with the "load selection - Freeze" option, with me the saved selection always comes with some sort of error, not loading properly the freeze selection I had made. -1- I made the selection with Freeze and Store Freezing State. -2- I chose the Restore Freezing State option to confirm that the selection I saved would return correctly and I had confirmation that the selection loaded correctly. -3- I chose Unfreeze all to have no more selection in the mesh. -4- Without any selection on the mesh, with the Move Brush (without using Streching Remove option), I moved the polygons with a simple move forward. -5- After I changed the mesh, I chose the Restore Freezing State option and the selection loaded completely wrong. So in the area I just moved the polygons, where I should have the freeze selection, it just did not show up as it should have appeared. The selection I've saved is useless, since 3D-Coat can no longer see the selection of the freeze when I change the mesh in any way, either by simple changes, using Remove Streching or Live Clay Brushes. As you can see in the video, I used only a Move brush and it did not work. Then I tried using my Clay Brush with the option of Remove Stretching enabled and as you can see in the video also did not work. ------------------ 2) In relation to using the painting technique, this would be the most effective to simulate something more or less similar to Polygons Group. But let's be honest now, besides being anything intuitive to a 3D-Coat user, this technique is very laborious to be done and also to be used later... The user has to take several steps, change rooms and lose focus on what is working... and at the same time slow to what could be simple and quick to create and use. ------------------------- I think with the implementation of Selection of Polygons and Polygons group in 3D-Coat, these 2 features would become basic functions for any Modeling operation and important functions related to sculpture. You could have a sense of what I'm talking about when I demonstrate in the 4 videos I've done. I know the videos are not very good (I do not have much time to do, but I worked hard to do.), I tried to do my best demonstrating something that could be very important for all of us in our work in Modeling and Sculpture. I tried to get the 2 worlds that are still missing in the Sculpt Room: In Modeling: I think in Zbrush it's called ZModeler and Important sculpting functions that could be done as well. I just want to help see a 3D-Coat even better than it already is! Note: I would like to thank everyone for participating, suggesting and that together we can make a difference so that great things happen.
  18. Hi @Carlosan I already sent email to support (Andrew) with the videos.... Please, if anyone likes the Selection of polygons and Polygons groups in Sculpt Room... I ask you... also send email to support, asking Andrew to add these features in 3D-Coat in the future. thank you
  19. --------------------------------------------------------------------------------------------------- 1 ---> Suggestion: Selection Polygons in 3D-Coat --------------------------------------------------------------------------------------------------- This video, I would like to suggest the implementation of Selection of Polygons in the 3d-coat Sculpt Room. --------------------------------------------------------------------------------------------------- 2 ---> Suggestion: Refining Polygons Selections in 3D-Coat --------------------------------------------------------------------------------------------------- This video does not contain audio! In this video, I'd like to suggest two features that would serve to refine the polygon selections in the 3D-Coat Sculpt room. --------------------------------------------------------------------------------------------------- 3 ---> Suggestion: Polygons Groups in 3D-Coat --------------------------------------------------------------------------------------------------- This video, I would like to suggest the implementation of Polygons Group in the 3d-coat Sculpt Room. I'll try to talk about the main features of this essential functionality that would change and improve everyone's work. --------------------------------------------------------------------------------------------------- 4 ---> Suggestion: Creation Polygons Groups in 3D-Coat --------------------------------------------------------------------------------------------------- This video, I would like to suggest the implementation of Polygons Group in the 3d-coat Sculpt Room. I'll try to talk about how you could create Polygons Group in different ways within 3D-Coat Sculpt Room. I hope to have helped in some positive way and in case you like what I did, please send an email to Andrew (support@3dcoat.com) referring to what I did, asking him for these implementations and if anyone does not like anyway, ask Andrew for these implementations because you would benefit as well if Andrew develops these suggestions! Everyone stay in peace! See you next time!
  20. Hey everyone, I know that Andrew and the developers of 3D-Coat are very busy developing Sculpt Layers and other great features. Even so, in recent days, I've been testing 3D-Coat to see if I could use 3D-Coat in the same way I used other programs and honestly I missed the many essential and important features that facilitate and improve my work and also I believe everyone who uses 3D-Coat. I'm not just talking about my creativity, but the ease and speed that I would have in the development of my projects. I believe that most users of 3D-Coat will also share the same thinking and feeling that I have. In my humble opinion, these features could not be missing in 3D-Coat, because they are of extreme importance in modeling or sculpting so that artists could do more creative, effective and productive work. These features would completely change the way all 3D-Coat users work for the better. I will be very honest with all of you regarding my opinions and experiences with the program. So the features and tools I'd like to suggest come from programs that I have knowledge such as Autodesk Meshmixer, Blender, and sometimes ZBrush. I know some people will say that they would not need these tools and features in 3D-Coat, that it's all really great how the program works or even these people will think that if I wanted to use those features and tools I would continue using the others programs to perform any operation that I do not have in 3D-Coat. With all my respect for everyone in the community, I do not think this kind of thinking could be part of our community. We need to come together so that good things can come. I believe that developing things that can facilitate and further improve our work is always welcome, positive and essential. Because one day these same people will need to use the same tools and features that I'm suggesting here and will benefit from it too if developed. That's why it's very important to be together and we're open to any suggestions and ideas that make 3D-Coat shine and have more success. Another important thing to mention is that with the use of many different programs on the same project, it always ends up having some kind of problem during the project and if it was possible to use the minimum of programs during a project, I believe it would be the most appropriate and sensible so that no unpleasant problems occur during the project. And at the same time your computer (memory, video card and etc) would thank you very much. I believe that Andrew and the developers of 3D-Coat aims to always improve the program more and more to a level of excellence in quality through tools and fantastic features that make a difference in any job. So with that in mind, I'd like to suggest that there could be a transition of how 3D-Coat currently works with its tools and features for important implementations that would become the working foundation for any 3D-Coat tools and functionality. What I would like to say is that Andrew and the developers could add the Polygon Selection Mode and Polygons Group in the Sculpt Room, whose functionality would become the basis for other tools and features that would be essential in 3D-Coat. --------------------------------------------------------------------------------------------------- Suggestion: Selection Polygons & Polygons Group: --------------------------------------------------------------------------------------------------- The Selection Polygons and Polygons Group would open avenues for optimization, solidification and improvement of the tools that already exist and new tools that would be developed in 3D-Coat. With the possible implementation of Polygon Selections in the Sculpt Room, 3D-Coat would take a very important step in directing tools and functionalities focused on polygon modeling and also for essential sculpture-related functions. --------------------------------------------------------------------------------------------------- I made 4 videos where I try to explain as best I can about these suggestions that could be implemented in 3D-Coat. I'd like to make it clear, once again, that the suggestions I'm trying to suggest to all of you are coming from the Autodesk Meshmixer, Blender, and Zbrush programs. Therefore, in the explanations of the videos I used as a support material the manuals of the programs and thus be as comprehensive as possible the tools and functionalities that I try to demonstrate. Unfortunately for my lack of time, I could not suggest something more original or simulate something more personalized about possible ideas. I apologize for this, because I would not want to get an idea of exactly copying the features and tools of other programs. What I've tried to do is just demonstrate what I miss in regards to tools and features that are not yet present in 3d-Coat and who knows with that I'll be able to inspire Andrew and the developers in developing the implementations of tools and features yet better than I showed for 3D-Coat.
  21. Hey everyone! Another important feature that I wish very much in 3D-Coat existed would be the possibility that users could create groups of polygons like what happens in Facegroups functionality of the Autodesk Meshmixer program. I think this functionality is essential and important to all of us who work on 3D-Coat. I found a video on youtube with a brief explanation of Facegroups within Autodesk Meshmixer. Unfortunately, I have not found a video with a more in-depth explanation about Facegroups ... Another great suggestion to stay registered here and who knows in the future we have this functionality!
  22. @AbnRanger I thought @Sorda was referring to the 2 methods you demonstrated in the videos. I may be wrong, but I think @Sorda was trying to say something similar to Surface Noise that exists in ZB. If this is the case, we can do in a limited way that is in the use of Live Clay brushes with the Noise option enabled. After you enable this Noise option, you will have to configure Noise Amplitude, Noise Scale, Type of Noise, Level of Details, and Merge Action to your liking. Do not forget to increase the value of Detail and Level of Details so that the resolution of brush effects is clearer! I hope I have helped in some way... ----------------------------------- Taking advantage of this subject. I wish somehow we had something similar, non-destructive, and that you applied the desired effect any time you wanted (those effects would be generated or created from a texture map) similar to ZB's Surface Noise. I know we can use Stencils with the Cube Mapping option, but honestly it's not the same thing that happens in Surface Noise, which shows in real time how the surface of the mesh will change when you want to apply it to the surface. In the case of using Stencils you have to guess the depth value you would like to use on the surface and the size of the texture when you think it is ideal, sometimes you have to resize it again. Of course the use of Stencil has its positive side that you can use in conjunction with the Freeze tool and have a great control of how you can change the surface of the mesh. I Love Stencils That's a Powerful Tool! But I would like to see something similar to Surface Noise within 3D-Coat, it would be essential for anyone who arrives in the modeling detailing process. One more suggestion to be registered here and not be forgotten! Who knows someday we'll have something like this ...
  23. There is a feature I miss so much at the time of sculpting. When I use the Move tool (or other brushes) on regions of one surface of the mesh is glued to the other surface and I want to move only a certain part of the mesh, the 3D-coat ends up moving the entire mesh that is within the size of the brush. I know I could use the Freeze tool to prevent the mesh from moving together, but there are very specific regions that when you work it is almost impossible to select the desired area with the Freeze tool. For example, when the mouth of a character is almost closed, the eyelids closed, fingers too close to each other, the arm near the trunk are some examples that if you try to use the Freeze tool is a mission almost impossible, besides of being very laborious, you end up spending a lot of time trying to select the area. And of course you could use the Surface hide tool or Pose Tool which also has the same difficulty as the Freeze tool. I would like to suggest that in the Move tool (as for other brushes) there was the possibility of the user configuring something like a falloff or some configuration that the user could configure a distance value that the tool could influence the mesh, according to topology between the distance from one surface to the other the brush would not affect the area. I think this would make our work a lot easier, because several times I try to move (or use another brush) only a certain area of the mesh surface and the tool ends up moving the entire area adding areas that I would not like to change. Just registering a suggestion before I forget ...
  24. I understand what you mean! Do you know what's beautiful in 3D-Coat? Is that you do not have a workflow set! According to your project, you will have a different workflow that will best suit your goal. Over time, even with different workflows that you can use, you will have your main tools and features at the touch of your finger. I used the ZB ... And honestly, until I figured out what I could do in 3D-Coat took a while. Once you've figured out, things will get easier and you'll surely have the tools you like the most. Since you like "wsad" , you can create 1 to 5 shortcut keys and further increase your shortcut keys by using 1 to 5 + shift combination (for other tools). Do not forget to anabolize your shortcuts using the "quick access" of the space bar with more tools that you may find useful in your work! Another tip, would you create tool presets (both in Voxels and Surface mode) and leave the brushes completely the way you like them and still have something interesting in that which is: If you work in Voxels mode and select a preset made for Surface mode, 3D-Coat will automatically switch from Voxels Mode to Surface without you having to go to TreeVoxels and press the voxels button to surface. Just like Surface for Voxels. I hope I have helped you in some way ( I know it was not too much... but) and that you can help me suggest tools and features that will further enhance our 3D-Coat work! The important thing is not to let the ideas disappear but to register them here! Even though Andrew is very busy, but in the future, maybe he will see these suggestions and develop them..... in the future!
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