Hi,
I'm a Zbrush user, and after watching 3DC progress for about a year now, I decided to pick up a copy (edu edition as I'm a student). I've already got it working great for retopology and UV's. My current workflow has been Zbrush sculpt -> 3DC retopology and UV's (maya for mouthbags and such) -> Zbrush reproject and texture paint with some PS. This has been working great for me, but with the advent of ZB4, it's abysmal implementation of paint layers, and the always irritating polypainting workflow, I've decided to try to use 3DC for texture painting. I've been playing with it and I didn't know that it also did such a good job of texture painting, but I'm having some issues slowdown. Right now, after retopology and reprojecting the details in ZB, I've been importing a mid-rez (800K - 1 mil) mesh into 3DC in per pixel painting. I use the settings: no subD, no smoothing, keep UV's, and 2k map size. I was trying to paint a head at this polysize and though lower poly areas like the back of the head stayed fast when painting or projecting, higher detail areas like the eyes, nose, and mouth incur major slowdown issues. I was hoping someone could help give me some advice on the best way to get meshes detailed enough into 3DC to paint them well to work. Are there any tricks to make things faster?
My computer stats are as follows:
Athlon Phenom 1055T 6 core processor
8GB ram
Geforce GTX 260
3DC 64 (Cuda)
O yeah, one more quick question if anyone has the time to answer it. I'm interested in incorporating voxels into my base sculpt workflow. After retopologizing a voxel sculpt, is there any way to project finer details on the new polygon mesh, or is it just better to lay out the basic forms in 3DC -> Retop -> Zbrush to finish sculpting?
Thanks to anyone who can help me out.