All,
Right now I'm just too slow at creating low poly realtime objects with LightWave/xNormal/Photoshop.
The hard surface spaceship modeling video "Rich Primitives" is quite impressive, but are there step by step tutorials that shows how to do this?
Also, would it be quick to retopo, UV, and paint a low poly version of "that" in 3DCoat?
Thanks. -Mike